// Use this for initialization void Start() { directionFinger = new CopterFinger(); engineFinger = new CopterFinger(); fourArrowSize = new Vector2(fourArrows.width, fourArrows.height); }
void SetFinger(CopterFinger setFinger, Touch finger) { // Check if there is already a finger attached to engine if (setFinger.id == -1) { setFinger.id = finger.fingerId; setFinger.startPosition = finger.position; } if (setFinger.id == finger.fingerId) { setFinger.currentPosition = finger.position; } }