Example #1
0
 /// <summary>
 /// doesn't work sometimes
 /// </summary>
 /// <param name="co"></param>
 /// <returns></returns>
 private double GetMyDistanceTo(CoordsObject co)
 {
     try
     {
         WorldObjectCollection woc      = Core.WorldFilter.GetByObjectClass(ObjectClass.Player);
         CoordsObject          myCoords = woc.Current.Coordinates();
         return(myCoords.DistanceToCoords(co));
     }
     catch (Exception ex)
     {
         errorLogging.LogError(ErrorLogFile, ex);
     }
     return(-1);
 }
Example #2
0
 public void LineThemUp(double MyDestNS, double MyDestEW)
 {
     MyDistanceTo  = 1.0;
     MyDestination = new CoordsObject(MyDestNS, MyDestEW);
     PlayerCoords  = new Coordinates(Host.Actions.Landcell, Host.Actions.LocationY, Host.Actions.LocationX);
     MyLocation    = new CoordsObject(PlayerCoords.NS, PlayerCoords.EW);
     MyAngleTo     = MyLocation.AngleToCoords(MyDestination);
     if (MyAngleTo < 90)
     {
         MyAngleTo = MyAngleTo - 90 + 360;
     }
     else
     {
         MyAngleTo = MyAngleTo - 90;
     }
     MyDistanceTo = MyLocation.DistanceToCoords(MyDestination);
     Host.Actions.FaceHeading(MyAngleTo, true);
     startTurningTimer(1000);
 }
 public static double GetDistance(CoordsObject coords1, CoordsObject coords2)
 {
     return coords1.DistanceToCoords(coords2) * 240;
 }