public Coord(decimal X, decimal Y, decimal Z) { this.X = X; this.Y = Y; this.Z = Z; this.Set = CoordSet.All; }
public Coord(Coord coord) { this.X = coord.X; this.Y = coord.Y; this.Z = coord.Z; this.Set = coord.Set; }
public Coord() { this.X = 0M; this.Y = 0M; this.Z = 0M; this.Set = CoordSet.None; }
public Coord(Coord coord) { X = coord.X; Y = coord.Y; Z = coord.Z; Set = coord.Set; }
public Coord(decimal x, decimal y, decimal z) { X = x; Y = y; Z = z; Set = CoordSet.All; }
public Coord(decimal a, decimal b, CoordSet addCoord = CoordSet.Z) { switch (addCoord) { case CoordSet.X: X = 0M; Y = a; Z = b; Set = CoordSet.Y | CoordSet.Z; break; case CoordSet.Y: X = a; Y = 0M; Z = b; Set = CoordSet.X | CoordSet.Z; break; default: X = a; Y = b; Z = 0M; Set = CoordSet.X | CoordSet.Y; break; } }
public Coord() { X = 0M; Y = 0M; Z = 0M; Set = CoordSet.None; }
public PointF ToPointF(CoordSet dropCoord = CoordSet.Z) { if (dropCoord == CoordSet.X) { return(new PointF((float)(this.Y), (float)(this.Z))); } else if (dropCoord == CoordSet.Y) { return(new PointF((float)(this.X), (float)(this.Z))); } return(new PointF((float)(this.X), (float)(this.Y))); }
public PointF ToPointF(CoordSet dropCoord = CoordSet.Z) { switch (dropCoord) { case CoordSet.X: return(new PointF((float)Y, (float)Z)); case CoordSet.Y: return(new PointF((float)X, (float)Z)); default: return(new PointF((float)X, (float)Y)); } }
public static List <CoordSet> GetSquareSets(Coord start) { List <CoordSet> ret = new List <CoordSet> (); CoordSet a = new CoordSet(); a.coords = new List <Coord> (); a.coords.Add(start); a.coords.Add(new Coord(start.x - 1, start.y + 1)); a.coords.Add(new Coord(start.x, start.y + 1)); a.coords.Add(new Coord(start.x - 1, start.y)); CoordSet b = new CoordSet(); b.coords = new List <Coord> (); b.coords.Add(start); b.coords.Add(new Coord(start.x, start.y + 1)); b.coords.Add(new Coord(start.x + 1, start.y + 1)); b.coords.Add(new Coord(start.x + 1, start.y)); CoordSet c = new CoordSet(); c.coords = new List <Coord> (); c.coords.Add(start); c.coords.Add(new Coord(start.x - 1, start.y)); c.coords.Add(new Coord(start.x - 1, start.y - 1)); c.coords.Add(new Coord(start.x, start.y - 1)); CoordSet d = new CoordSet(); d.coords = new List <Coord> (); d.coords.Add(start); d.coords.Add(new Coord(start.x + 1, start.y)); d.coords.Add(new Coord(start.x, start.y - 1)); d.coords.Add(new Coord(start.x + 1, start.y - 1)); ret.Add(a); ret.Add(b); ret.Add(c); ret.Add(d); return(ret); }
public Coord(decimal A, decimal B, CoordSet addCoord = CoordSet.Z) { if (addCoord == CoordSet.X) { this.X = 0M; this.Y = A; this.Z = B; this.Set = CoordSet.Y | CoordSet.Z; } else if (addCoord == CoordSet.Y) { this.X = A; this.Y = 0M; this.Z = B; this.Set = CoordSet.X | CoordSet.Z; } else { this.X = A; this.Y = B; this.Z = 0M; this.Set = CoordSet.X | CoordSet.Y; } }
public Coord(PointF ab, CoordSet addCoord = CoordSet.Z) : this((decimal)ab.X, (decimal)ab.Y, addCoord) { }
public Coord(float A, float B, CoordSet addCoord = CoordSet.Z) : this((decimal)A, (decimal)B, addCoord) { }
public Coord(float a, float b, CoordSet addCoord = CoordSet.Z) : this((decimal)a, (decimal)b, addCoord) { }
public static List <CoordSet> GetHorizSquares(Coord start) { List <CoordSet> ret = new List <CoordSet> (); CoordSet a = new CoordSet(); a.coords = new List <Coord> (); a.coords.Add(start); a.coords.Add(new Coord(start.x + 1, start.y)); a.coords.Add(new Coord(start.x + 2, start.y)); a.coords.Add(new Coord(start.x, start.y - 1)); a.coords.Add(new Coord(start.x + 1, start.y - 1)); a.coords.Add(new Coord(start.x + 2, start.y - 1)); CoordSet b = new CoordSet(); b.coords = new List <Coord> (); b.coords.Add(start); b.coords.Add(new Coord(start.x - 1, start.y)); b.coords.Add(new Coord(start.x + 1, start.y)); b.coords.Add(new Coord(start.x - 1, start.y - 1)); b.coords.Add(new Coord(start.x, start.y - 1)); b.coords.Add(new Coord(start.x + 1, start.y - 1)); CoordSet c = new CoordSet(); c.coords = new List <Coord> (); c.coords.Add(start); c.coords.Add(new Coord(start.x - 2, start.y)); c.coords.Add(new Coord(start.x - 1, start.y)); c.coords.Add(new Coord(start.x - 2, start.y - 1)); c.coords.Add(new Coord(start.x - 1, start.y - 1)); c.coords.Add(new Coord(start.x, start.y - 1)); CoordSet d = new CoordSet(); d.coords = new List <Coord> (); d.coords.Add(start); d.coords.Add(new Coord(start.x, start.y + 1)); d.coords.Add(new Coord(start.x + 1, start.y + 1)); d.coords.Add(new Coord(start.x + 2, start.y + 1)); d.coords.Add(new Coord(start.x + 1, start.y)); d.coords.Add(new Coord(start.x + 2, start.y)); CoordSet e = new CoordSet(); e.coords = new List <Coord> (); e.coords.Add(start); e.coords.Add(new Coord(start.x - 1, start.y + 1)); e.coords.Add(new Coord(start.x, start.y + 1)); e.coords.Add(new Coord(start.x + 1, start.y + 1)); e.coords.Add(new Coord(start.x - 1, start.y)); e.coords.Add(new Coord(start.x + 1, start.y)); CoordSet f = new CoordSet(); f.coords = new List <Coord> (); f.coords.Add(start); f.coords.Add(new Coord(start.x - 2, start.y + 1)); f.coords.Add(new Coord(start.x - 1, start.y + 1)); f.coords.Add(new Coord(start.x, start.y + 1)); f.coords.Add(new Coord(start.x - 2, start.y)); f.coords.Add(new Coord(start.x - 1, start.y)); ret.Add(a); ret.Add(b); ret.Add(c); ret.Add(d); ret.Add(e); ret.Add(f); return(ret); }