public void SendStageChat(int chara_id, int chat_id) { Coop_Model_StageChat coop_Model_StageChat = new Coop_Model_StageChat(); coop_Model_StageChat.id = 1002; coop_Model_StageChat.chara_id = chara_id; coop_Model_StageChat.chat_id = chat_id; Send(coop_Model_StageChat, false, 0, null, null); }
protected override bool HandleCoopEvent(CoopPacket packet) { bool result = false; switch (packet.packetType) { case PACKET_TYPE.STAGE_PLAYER_POP: { Coop_Model_StagePlayerPop model7 = packet.GetModel <Coop_Model_StagePlayerPop>(); result = coopStage.OnRecvStagePlayerPop(model7, packet); break; } case PACKET_TYPE.STAGE_INFO: { Coop_Model_StageInfo model10 = packet.GetModel <Coop_Model_StageInfo>(); result = coopStage.OnRecvStageInfo(model10, packet); break; } case PACKET_TYPE.STAGE_RESPONSE_END: { Coop_Model_StageResponseEnd model9 = packet.GetModel <Coop_Model_StageResponseEnd>(); result = coopStage.OnRecvStageResponseEnd(model9, packet); break; } case PACKET_TYPE.STAGE_QUEST_CLOSE: { Coop_Model_StageQuestClose model8 = packet.GetModel <Coop_Model_StageQuestClose>(); result = coopStage.OnRecvQuestClose(model8.is_succeed); break; } case PACKET_TYPE.STAGE_TIMEUP: result = coopStage.OnRecvStageTimeup(); break; case PACKET_TYPE.STAGE_CHAT: { Coop_Model_StageChat model6 = packet.GetModel <Coop_Model_StageChat>(); if (model6.r) { result = coopStage.OnRecvStageChat(model6); } break; } case PACKET_TYPE.CHAT_MESSAGE: { Coop_Model_StageChatMessage model5 = packet.GetModel <Coop_Model_StageChatMessage>(); result = coopStage.OnRecvChatMessage(packet.fromClientId, model5); break; } case PACKET_TYPE.STAGE_CHAT_STAMP: { Coop_Model_StageChatStamp model4 = packet.GetModel <Coop_Model_StageChatStamp>(); result = coopStage.OnRecvChatStamp(model4); break; } case PACKET_TYPE.STAGE_REQUEST_POP: { Coop_Model_StageRequestPop model3 = packet.GetModel <Coop_Model_StageRequestPop>(); result = coopStage.OnRecvRequestPop(model3, packet); break; } case PACKET_TYPE.STAGE_SYNC_PLAYER_RECORD: { Coop_Model_StageSyncPlayerRecord model2 = packet.GetModel <Coop_Model_StageSyncPlayerRecord>(); coopStage.OnRecvSyncPlayerRecord(model2); result = true; break; } case PACKET_TYPE.ENEMY_BOSS_ESCAPE: { Coop_Model_EnemyBossEscape model = packet.GetModel <Coop_Model_EnemyBossEscape>(); result = MonoBehaviourSingleton <CoopManager> .I.coopStage.OnRecvEnemyBossEscape(model); break; } case PACKET_TYPE.ENEMY_BOSS_ALIVE_REQUEST: coopStage.OnRecvEnemyBossAliveRequest(packet); result = true; break; case PACKET_TYPE.ENEMY_BOSS_ALIVE_REQUESTED: coopStage.OnRecvEnemyBossAliveRequested(); result = true; break; } return(result); }