private void Update() { if (!this.m_bInitialized) { return; } SteamAPI.RunCallbacks(); CoopSteamServer.Update(); CoopSteamClient.Update(); }
private void Update() { if (!this.initialized) { return; } if (SteamDSConfig.isDedicatedServer && !SteamDSConfig.initialized) { return; } if (SteamDSConfig.isDedicatedServer) { SteamDSConfig.manager.SetUpdate(); } SteamAPI.RunCallbacks(); CoopSteamServer.Update(); CoopSteamClient.Update(); }