void OnSetTarget(Vector3 pos) { var v0 = targetPos - previousPos; targetPos = pos; previousPos = transform.position; var v1 = targetPos - previousPos; if (moveCurve == null) { moveCurve = new CoonsCurve(previousPos, targetPos, v0, v1); } else { moveCurve.SetVertices(previousPos, targetPos, v0, v1); } timeTargetUpdated = Time.timeSinceLevelLoad; }