private void Btn_AddContainer_Click(object sender, EventArgs e) { Enum.TryParse(Cbbx_ContainerType.SelectedValue.ToString(), out ContainerType status); int weight = (int)Nud_ContainerWeight.Value; if (status == ContainerType.Regular) { Container newContainer = new Container(weight); _dock.AllContainers.Add(newContainer); Lbx_Containers.Items.Add(newContainer); } else if (status == ContainerType.Valuable) { ValuableContainer newContainer = new ValuableContainer(weight); _dock.AllContainers.Add(newContainer); Lbx_Containers.Items.Add(newContainer); } else if (status == ContainerType.Cooled) { CooledContainer newContainer = new CooledContainer(weight); _dock.AllContainers.Add(newContainer); Lbx_Containers.Items.Add(newContainer); } UpdateContainerStats(); }
public bool CreateContainer(int index, int weight, TypeContainer type) { if (weight > 30 || weight < 4) { Program.PrintError("The Weight of The Container cant be more than 30 and less than 4"); return(false); } if (type == TypeContainer.Default_Container) { var newContainer = new DefaultContainer(index, weight); containersList.Add(newContainer); return(true); } else if (type == TypeContainer.Cooled_Container) { var newContainer = new CooledContainer(index, weight); containersList.Add(newContainer); return(true); } else if (type == TypeContainer.Valuable_Container) { var newContainer = new ValuableContainer(index, weight); containersList.Add(newContainer); return(true); } else if (type == TypeContainer.RefrigeratedValuable_Container) { var newContainer = new ValuableCooledContainer(index, weight); containersList.Add(newContainer); return(true); } return(false); }
public void CooledContainers_Placement() { //In this test I will test if the cooled containers are placed only on the first row. 4 containers, 2 rows. List <CooledContainer> listContainers = new List <CooledContainer>(); CooledContainer container1 = new CooledContainer(250); CooledContainer container2 = new CooledContainer(250); CooledContainer container3 = new CooledContainer(250); CooledContainer container4 = new CooledContainer(250); ship.width = 2; ship.length = 2; balanceAlgorithme.SetShip(ship); listContainers.Add(container1); listContainers.Add(container2); listContainers.Add(container3); listContainers.Add(container4); balanceAlgorithme.cList = listContainers; //Act balanceAlgorithme.FillShip(); //Assert Assert.AreEqual(500, ship.rows[0].Stacks[0].weight); Assert.AreEqual(500, ship.rows[0].Stacks[1].weight); Assert.AreEqual(0, ship.rows[1].Stacks[0].weight); Assert.AreEqual(0, ship.rows[1].Stacks[1].weight); }
public void IsContainerInCooledRow() { // Arange CooledContainer coolContainer1 = new CooledContainer(30); Stack stack = new Stack(0, 0, BalansPosition.Left); // Only Row[0] // Act stack.AddContainer(coolContainer1); bool isContainerInCooledRow = coolContainer1.ContainerType == ContainerType.Cooled && stack.HasCooling; // Assert Assert.IsTrue(isContainerInCooledRow); }