public float getCooktime(Cooking.cooktype type) { foreach (SingleRecipe s in myRecipes) { if (s.requires == type) { return(s.durationOfCooking); } } return(-1); }
public GameObject FinishCooking(Cooking.cooktype type) { foreach (SingleRecipe s in myRecipes) { if (s.requires == type) { GameObject next = Instantiate(s.becomes); next.transform.position = transform.position; if (type == Cooking.cooktype.Baking) { next.GetComponent <AudioSource>().PlayOneShot(bakingSFX); } return(next); } } print("Cooking finished, but no recipe of correct type was found?"); return(null); }