public static void DrawPoint(Coo2D position, float width, Color color)
    {
        GameObject   line         = new GameObject("Point_" + position.ToString());
        LineRenderer lineRenderer = line.AddComponent <LineRenderer>();

        lineRenderer.material       = new Material(Shader.Find("Unlit/Color"));
        lineRenderer.material.color = color;
        lineRenderer.positionCount  = 2;
        lineRenderer.SetPosition(0, new Vector3(position.x - width / 3.0f, position.y - width / 3.0f));
        lineRenderer.SetPosition(1, new Vector3(position.x + width / 3.0f, position.y + width / 3.0f));
        lineRenderer.startWidth = width;
        lineRenderer.endWidth   = width;
    }