private void AddConvex(Vector3 pos) { Vector3[] verts = new Vector3[20]; for (int i = 0; i < verts.Length; i++) { float x = Random.Range(-1f, 1f); float y = Random.Range(-1f, 1f); verts[i] = new Vector3(x, y); } ConvexMesh convex = ConvexMesh.AddConvexMesh(pos, verts, Space.Self, material); convex.SetTexture(uvGridTexture); }