public UniformLightCameraBuilder() { bodyB = new ConvexBody(); bodyLVS = new ConvexBody(); bodyBPoints = new List<Vector3>(); bodyLVSPoints = new List<Vector3>(); corners = new Vector3[BoundingBox.CornerCount]; LightFarClipDistance = 0.0f; BodyBExtrudeDistance = 0.0f; }
public FocusedLightCamera() { bodyB = new ConvexBody(); bodyLVS = new ConvexBody(); bodyBPoints = new List<Vector3>(); bodyLVSPoints = new List<Vector3>(); corners = new Vector3[BoundingBox.CornerCount]; EyeNearDistance = 1.0f; EyeFarDistance = 1000.0f; LightFarDistance = 0.0f; BodyBExtrudeDistance = 0.0f; }