public Collection <string> getAllUsernames() { Collection <string> usernames = new Collection <string>(); using (ConverterGameDBEntities entities = new ConverterGameDBEntities()) { foreach (Usernames name in entities.Usernames) { usernames.Add(name.Username); } } return(usernames); }
public Collection <int> getGamesByUsername(string username) { Collection <int> gameList = new Collection <int>(); using (ConverterGameDBEntities entities = new ConverterGameDBEntities()) { var GameData = from u in entities.Games where u.UserN == username select u; foreach (Game g in GameData) { gameList.Add(g.Id); } } return(gameList); }
public Collection <string> getGameDataByGameId(int id) { Collection <string> gameStrings = new Collection <string>(); using (ConverterGameDBEntities entities = new ConverterGameDBEntities()) { var gameData = from u in entities.GameDatas where u.GameId == id select u; foreach (Enterprise_Development_CW1.DB.GameData data in gameData) { if (data.GameString == "" | data.GameString == null) { gameStrings.Add(Util.BuildScoringString(data.FromType, data.ToType, data.FromValue, data.ToValue)); } else { gameStrings.Add(data.GameString); } } } return(gameStrings); }
public void SaveGame(GameData GameData) { using (ConverterGameDBEntities entities = new ConverterGameDBEntities()) { var usernamesDbList = from u in entities.Usernames where u.Username == GameData.Username select u; Usernames username; bool exist = false; if (usernamesDbList.ToArray().Length > 0) { exist = true; username = usernamesDbList.ToArray()[0]; } else { exist = false; username = new Usernames() { Username = GameData.Username }; } int lastId = entities.Games.ToArray().Length; Game game = new Game() { Username = username, Id = lastId + 1 }; username.Games.Add(game); int lastGameId = entities.GameDatas.ToArray().Length; Collection <Enterprise_Development_CW1.DB.GameData> gameData = new Collection <DB.GameData>(); foreach (GameState state in GameData.GameStates) { lastGameId++; string fromType = ""; string toType = ""; switch (state.From) { case ValueType.Decimal: fromType = "Decimal"; break; case ValueType.Binary: fromType = "Binary"; break; case ValueType.Hexadecimal: fromType = "Hexadecimal"; break; default: fromType = ""; break; } switch (state.To) { case ValueType.Decimal: toType = "Decimal"; break; case ValueType.Binary: toType = "Binary"; break; case ValueType.Hexadecimal: toType = "Hexadecimal"; break; default: toType = ""; break; } gameData.Add(new DB.GameData() { FromType = fromType, ToType = toType, FromValue = state.FromVal, ToValue = state.ToVal, Game = game, GameString = state.GameString, Id = lastGameId }); } game.GameDatas = gameData; if (!exist) { entities.Usernames.Add(username); } try { entities.SaveChanges(); } catch (DbEntityValidationException e) { foreach (var eve in e.EntityValidationErrors) { Console.WriteLine("Entity of type \"{0}\" in state \"{1}\" has the following validation errors:", eve.Entry.Entity.GetType().Name, eve.Entry.State); foreach (var ve in eve.ValidationErrors) { Console.WriteLine("- Property: \"{0}\", Value: \"{1}\", Error: \"{2}\"", ve.PropertyName, eve.Entry.CurrentValues.GetValue <object>(ve.PropertyName), ve.ErrorMessage); } } throw; } } }