public static List <string> GetHeroNameList(string directory) { List <string> heroNameList = new List <string>(); heroID h_ID = new heroID(); Dictionary <int, string> ID_table = h_ID.getHeroID(); // key is ID, value is hero_name; Dictionary <string, int> hero_table = h_ID.getIDfromLowercaseHeroname(); // key is hero_name, value is ID; string[] infoFile = File.ReadAllLines(directory + "info.txt"); foreach (string line in infoFile) { if (line.Contains("hero_name")) { int key = hero_table[ConvertedHeroName.Get(line)]; heroNameList.Add(ID_table[key]); } } return(heroNameList); }
void HandleHeroGraph() { Player[] heroes = consoleData.Heroes; foreach (var hero in heroes) { if (hero.HeroName == "") { return; } } List <double> teamHealth = new List <double> { 0, 0, 0, 0, 0 }; List <double> teamMaxHealth = new List <double> { 0, 0, 0, 0, 0 }; List <int> heroIDs = new List <int>(); teamHealth.Add(gsi.Health); teamMaxHealth.Add(gsi.MaxHealth); heroIDs.Add(hero_table[ConvertedHeroName.Get(gsi.Name)]); int indexStart = 0; string playerTeam = gsi.Team; switch (playerTeam) // Player always 0, Radiant next, Dire last { case "Radiant": indexStart = 1; break; case "Dire": indexStart = 6; break; } foreach (string name in heroID.heroName) { if (name == null) { continue; } for (int i = indexStart; i < indexStart + 4; i++) { if (ConvertedHeroName.Get(name).Contains(ConvertedHeroName.Get(heroes[i].HeroName))) { teamHealth.Add(heroes[i].Health); teamMaxHealth.Add(heroes[i].MaxHealth); heroIDs.Add(hero_table[ConvertedHeroName.Get(name)]); break; } } } overlay.AddHeroGraphIcons(heroIDs); overlay.AddHPs(teamHealth.ToArray(), teamMaxHealth.ToArray()); overlay.AddHp(teamHealth[0]); }
/* * take real time picks and give 5 suggested hero. */ private void HandleHeroSelection() { string[] heroesSelected = consoleData.HeroesSelected; int team_side = 0; if (gsi.Name != "null") { string teamname = gsi.Team; if (teamname == "Dire") { team_side = 3; } else if (teamname == "Radiant") { team_side = 2; } if (team_side != 0) { int[] hero_sequence_enemy = new int[5]; int[] hero_sequence_teammate = new int[5]; int flagEnemy = 0; int flagTeam = 0; int heroID; string curHeroName; for (int i = 0; i < 10; i++) { if (heroesSelected[i] == "null") { continue; } else { curHeroName = heroesSelected[i]; var r = new Regex(@"(?<=[A-Z])(?=[A-Z][a-z]) | (?<=[^A-Z])(?=[A-Z]) | (?<=[A-Za-z])(?=[^A-Za-z])", RegexOptions.IgnorePatternWhitespace); string name = r.Replace(curHeroName, ""); name = string.Join("", name.Split(new string[] { "_" }, StringSplitOptions.None)); name = ConvertedHeroName.Get(name); heroID = hero_table[name]; } if (i < 5 && team_side == 2) { hero_sequence_teammate[flagTeam] = heroID; flagTeam++; } else if (i < 5 && team_side == 3) { hero_sequence_enemy[flagEnemy] = heroID; flagEnemy++; } else if (i >= 5 && team_side == 2) { hero_sequence_enemy[flagEnemy] = heroID; flagEnemy++; } else if (i >= 5 && team_side == 3) { hero_sequence_teammate[flagTeam] = heroID; flagTeam++; } } string[] heroes = new string[5]; string[] heroesimg = new string[5]; int diff = 3; int[] sugHeroID = counter_pick_logic.logic_counter_1(hero_sequence_enemy, hero_sequence_teammate, new int[0], diff); // Check mark update version; //int counter = 0; //if (CurrentTick > table_checkmark[counter, 0] && CurrentTick < table_checkmark[counter, 1]) //{ // overlay.XorCheck(table_checkmark[counter, 2]); // index = index - 1; // counter++; //} //else //{ // overlay.XorCheck(0); //} for (int j = 0; j < 5; j++) { heroesimg[j] = sugHeroID[j].ToString(); heroes[j] = ID_table[sugHeroID[j]]; } overlay.AddHeroesSuggestionMessage(heroes, heroesimg); } else { //Console.WriteLine(teamname); } } else { //Console.WriteLine("Picked"+ gsi.Name); } }
private void HandleGamePlay() { long item_now_ms = DateTimeOffset.Now.ToUnixTimeMilliseconds(); string name = ""; if (heroInfoflag == 0) { heroInfoflag = 1; timeSinceheroInfo_ms = item_now_ms; } if (item_now_ms - timeSinceheroInfo_ms <= 20000 && heroInfoflag == 1) { Dictionary <int, string> hero_Intro_Dic = hero_Intro.getHeroIntro(); name = gsi.Name.Replace("hero_", "*"); string[] namestr1 = name.Split('*'); name = string.Join("", namestr1[namestr1.Length - 1].Split(new string[] { "_" }, StringSplitOptions.None)); name = ConvertedHeroName.Get(name); string hero_Intro_String = hero_Intro_Dic[hero_table[name]]; overlay.AddHeroInfoMessage(hero_Intro_String, ""); } else { overlay.ClearHeroInfo(); } // placeholders double[] hpToSend = new double[5] { 0, 0, 0, 0, 0 }; double[] maxHpToSend = new double[5] { 0, 0, 0, 0, 0 }; int healthPercent = gsi.HealthPercent; overlay.AddHPs(hpToSend, maxHpToSend); overlay.AddHp(hpToSend[0]); if (gsi.Health < (gsi.MaxHealth - 430) && gsi.Health != 0) { overlay.AddRetreatMessage("Low health warning! " + "Current Health: " + gsi.Health, "exclamation_mark"); } else { overlay.ClearRetreat(); } // For suggestion for tango and Healing_Salve. if (gsi.Health != 0 && gsi.Health < (gsi.MaxHealth - 130)) { if (gsi.Health < (gsi.MaxHealth - 430) && gsi.Health != 0 && gsi.Items.Contains("item_flask")) { long now_ms = DateTimeOffset.Now.ToUnixTimeMilliseconds(); if (itemflag == 0 || itemflag == 1) { itemflag = 2; timeSinceItemSuggestion_ms = now_ms; } if (now_ms - timeSinceItemSuggestion_ms <= 10000) { string item_name = item_Info_Table[8 + 2, 2]; string item_tip = item_Info_Table[8 + 2, 117]; string item_content; if (item_tip == " 0") { item_content = item_name + ":\n This is a good choice."; } else { item_content = item_name + ":\n " + item_tip; } if (itemflag == 2) { item_name = item_name.TrimStart(' '); string item_img = item_name.Replace(" ", "_"); overlay.AddItemSuggestionMessage(item_content, item_img + "_icon"); } } else { overlay.ClearItemSuggestion(); } } else if (gsi.Items.Contains("item_tango")) { long now_ms = DateTimeOffset.Now.ToUnixTimeMilliseconds(); if (itemflag == 0 || itemflag == 2) { itemflag = 1; timeSinceItemSuggestion_ms = now_ms; } if (now_ms - timeSinceItemSuggestion_ms <= 10000) { string item_name = item_Info_Table[9 + 2, 2]; string item_tip = item_Info_Table[9 + 2, 117]; string item_content; if (item_tip == " 0") { item_content = item_name + ":\nThis is a good choice."; } else { item_content = item_name + ":\n " + item_tip; } if (itemflag == 1) { item_name = item_name.TrimStart(' '); string item_img = item_name.Replace(" ", "_"); overlay.AddItemSuggestionMessage(item_content, item_img + "_icon"); } } else { overlay.ClearItemSuggestion(); } } } if (gsi.Health == 0 || gsi.Health == gsi.MaxHealth) { itemflag = 0; overlay.ClearItemSuggestion(); } // item suggestion to buy something int item_suggestion_flag = 0; name = gsi.Name.Replace("hero_", "*"); string[] namestr = name.Split('*'); name = string.Join("", namestr[namestr.Length - 1].Split(new string[] { "_" }, StringSplitOptions.None)); name = ConvertedHeroName.Get(name); if (gsi.Health == 0) { int item_id = i_info.item_suggestion_for_live(gsi.Items, name); long now_ms = DateTimeOffset.Now.ToUnixTimeMilliseconds(); if (item_suggestion_flag == 0) { item_suggestion_flag = 1; timeSinceItemSuggestion_ms = now_ms; } if (now_ms - timeSinceItemSuggestion_ms <= 10000) { string item_name = item_Info_Table[item_id + 2, 2]; string item_tip = item_Info_Table[item_id + 2, 117]; string item_content; if (item_tip == " 0") { item_content = item_name + ":\n This is a good choice."; } else { item_content = item_name + ":\n " + item_tip; } if (item_suggestion_flag == 1) { item_name = item_name.TrimStart(' '); string item_img = item_name.Replace(" ", "_"); overlay.AddItemSuggestionMessage(item_content, item_img + "_icon"); } } else { overlay.ClearItemSuggestion(); item_suggestion_flag = 0; } } }