public void TextArrangement() //Layout종류에 따라 Text들을 정렬 ChoiceControler에 Scenario를 넣을때 호출했다. { int firstX = 0; int lastY = 0; int count = 0; if (selectText != null) { for (int i = 0; i < selectText.Count; i++) //SelectText의 레이아웃 정렬 { TextAndPosition tap = selectText[i]; if (tap.Layout == null) { continue; } if (tap.Layout == TextLayout.SELECT_DEFAULT) { if (selectText.Count == 1) { tap[0] = 22; tap[1] = 13; } else { firstX = GameManager.selectListFirststPositionX(selectText); lastY = GameManager.selectListLastPositionY(selectText); tap[0] = firstX; tap[1] = lastY + ++count; } } } } if (selectText != null) { for (int i = 0; i < selectText.Count; i++) //SelectText중 CROSSROADS의 레이아웃 정렬 { TextAndPosition tap = selectText[i]; List <TextAndPosition> crossroads = new List <TextAndPosition>(); for (int j = 0; j < selectText.Count; j++) { if (selectText[i][1] >= 19) { crossroads.Add(selectText[i]); } } if (crossroads.Count != 0) { if (tap.Layout == TextLayout.CROSSROADS_DEFAULT) { if (crossroads.Count == 1) { tap[0] = 1; tap[1] = 19; } else if (crossroads.Count == 2) { firstX = 60 - (tap.text.Length + Convenience.GetKoreanCount(tap.text)); tap[0] = firstX; tap[1] = 19; } else if (crossroads.Count > 2) { throw new Exception("이미 갈림길이 2개 있음."); } } } } } if (onlyShowText != null) { for (int i = 0; i < onlyShowText.Count; i++) { TextAndPosition tap = onlyShowText[i]; if (tap.Layout == null) { continue; } if (tap.Layout == TextLayout.ONLY_SHOW_DEFAULT) { if (onlyShowText.Count == 1) { tap[0] = 15; tap[1] = 8; } else { firstX = GameManager.selectListFirststPositionX(onlyShowText); lastY = GameManager.selectListLastPositionY(onlyShowText); tap[0] = firstX; tap[1] = lastY; } } } } if (streamText != null) { for (int i = 0; i < streamText.Count; i++) { TextAndPosition tap = streamText[i]; if (tap.Layout == null) { continue; } if (tap.Layout == TextLayout.ONLY_SHOW_DEFAULT) { tap[0] = 15; tap[1] = 8; } } } if (returnText != null) { for (int i = 0; i < returnText.Count; i++) { TextAndPosition tap = returnText[i]; if (tap.Layout == null) { continue; } if (tap.Layout == TextLayout.ONLY_SHOW_DEFAULT) { if (returnText.Count == 1) { tap[0] = 15; tap[1] = 8; } else { firstX = GameManager.selectListFirststPositionX(returnText); lastY = GameManager.selectListLastPositionY(returnText); tap[0] = firstX; tap[1] = lastY; } } } } }