public void checkMenuControlMouseClick(GameUpdateClassComponents curGameUpdateComponents)
        {
            bool _exitMenuClicked       = false;
            bool _continueClicked       = false;
            bool _exitGalaxyMenuClicked = false;

            bool _continueToFactionClicked = false;

            //Run through each Menu
            foreach (Controls.FancyMenuControl curMenu in activeStartMenuMenus)
            {
                if (!curMenu._isNull)
                {
                    //Run through each Button
                    foreach (Controls.FancyButtonControl curButton in curMenu.menuButtons)
                    {
                        if (!curButton._isNull)
                        {
                            if (curButton.mouseClicked(curGameUpdateComponents))
                            {
                                if (curButton.ID == "btnExitFactionMenu")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitSettings")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitGalaxyMenu")
                                {//Clicked Exit Galaxy
                                    _exitGalaxyMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinue")
                                {//Clicked Exit Faction form
                                    _continueClicked = true;
                                }

                                if (curButton.ID == "btnExitUserName")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinueToSelectFaction")
                                {//Clicked Continue to Faction form
                                    _continueToFactionClicked = true;
                                }
                            }
                        }
                    }

                    //Run through each Radio Button Control
                    foreach (Controls.FancyRadioButtonsControl curRadioButtonControl in curMenu.menuRadioButtonControls)
                    {
                        if (!curRadioButtonControl._isNull)
                        {
                            int buttonCount = curRadioButtonControl.strControlText.Count;

                            float buttonX = curRadioButtonControl.vectorPos.X;
                            float buttonY = curRadioButtonControl.vectorPos.Y;

                            float pixelButtonPadding = curRadioButtonControl.pxlHeightBetweenButtons;


                            int i = 0;

                            foreach (KeyValuePair <string, string> kvp in curRadioButtonControl.strControlText)
                            {
                                if (curRadioButtonControl.mouseClicked(curGameUpdateComponents, buttonY))
                                {
                                    curRadioButtonControl._selectedIndex = i;

                                    curRadioButtonControl._selectedValue = kvp.Value;


                                    selectedFaction = kvp.Value;
                                }



                                //Bump Down the next button (If there is one!)
                                buttonY += pixelButtonPadding + curRadioButtonControl.imgControlUnchecked.Height;

                                i++;
                            }
                        }
                    }
                }
            }


            if (_exitMenuClicked)
            {
                activeStartMenuMenus.Clear();
                //_isOnStartScreen = true;


                //_txtEnterUserName = null;

                curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                _txtEnterUserName = null;

                //Wrongidty Wrong wrong! You check this value again after this check dufus
                //_startMenu._isEnabled = true;
                enableStartMenu = true;
            }

            if (_continueClicked)
            {
                if (selectedFaction != "")
                {
                    activeStartMenuMenus.Clear();
                    _startMenu.Hide();
                    startNewGame = true;
                }
            }

            if (_exitGalaxyMenuClicked)
            {
                activeStartMenuMenus.Clear();
            }


            if (_continueToFactionClicked)
            {
                if (_txtEnterUserName.Text != "")
                {
                    activeStartMenuMenus.Clear();

                    enteredUserName = _txtEnterUserName.Text;


                    curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                    _txtEnterUserName = null;



                    _startMenu._isEnabled = false;

                    /////////////////////////////////
                    //Create Select Faction Menu
                    //////////////////////////////////
                    Texture2D curTexture = curGameUpdateComponents._Content.Load <Texture2D>("300x300_Window");
                    Vector2   curVector  = new Vector2(100, 100);
                    Rectangle curRect    = new Rectangle(100, 100, 300, 300);

                    Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();


                    //Start Menu Button List
                    List <Controls.FancyButtonControl> menuButtons = new List <Controls.FancyButtonControl>();


                    //Get Continue Button Settings
                    Vector2   curButtonVector = new Vector2(110, 340);
                    Rectangle curButtonRect   = new Rectangle(110, 340, 130, 50);

                    //Add the Continue Button
                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnContinue", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Continue..."));

                    //Add the Exit Button
                    curButtonVector = new Vector2(260, 340);
                    curButtonRect   = new Rectangle(260, 340, 130, 50);

                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitFactionMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));



                    /////////////////////////////////
                    //Create Radio Button List
                    //////////////////////////////////
                    List <Controls.FancyRadioButtonsControl> menuRadioButtons = new List <Controls.FancyRadioButtonsControl>();


                    Texture2D curRadioUncheckedTexture = curGameUpdateComponents._Content.Load <Texture2D>("205x30_RadioButton_Unchecked");
                    Texture2D curRadioCheckedTexture   = curGameUpdateComponents._Content.Load <Texture2D>("205x30_RadioButton_Checked");

                    Vector2   curRadioVector = new Vector2(110, 160);
                    Rectangle curRadioRect   = new Rectangle(100, 100, 205, 30);

                    Dictionary <string, string> strFactionList = new Dictionary <string, string>();

                    strFactionList = Model.DataUtilities.getFactionsDictionaryFromXML();

                    Controls.FancyRadioButtonsControl curFRBC = new Controls.FancyRadioButtonsControl();

                    curFRBC = new Controls.FancyRadioButtonsControl("rdBtnFactionList", curRadioUncheckedTexture, curRadioCheckedTexture, 10, curRadioVector, curRadioRect, strFactionList);



                    menuRadioButtons.Add(curFRBC);


                    //Create the Menu Control
                    curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuSelectFaction", curTexture, curVector, curRect, "Select a Faction: ", "...Faction List Here...", menuButtons, menuRadioButtons);


                    //Add menu control to list
                    activeStartMenuMenus.Add(curMenuControl);
                }
            }
        }