public State_Grounded(Controller_Player controller, StateMachine stateMachine, Rigidbody rb, Camera cam) : base(controller, stateMachine) { this.controller = controller; this.stateMachine = stateMachine; this.rb = rb; this.cam = cam; }
private void AnticipatingBehaviour() { if (player != null) { Controller_Player p = player.GetComponent <Controller_Player>(); agent.SetDestination(player.transform.position + p.GetLastAngle() * 2); } }
void Start() { parent = Controller_Player._Player; rb = GetComponent <Rigidbody>(); Restart._Restart.OnRestart += Reset; collider = GetComponent <CapsuleCollider>(); collider.enabled = false; going = true; }
private void Awake() { if (instance != null) { Destroy(this); } instance = this; m_Rig = GetComponent <Rigidbody>(); m_Cam = Camera.main; m_Mat = GetComponent <Renderer>().material; Cursor.lockState = CursorLockMode.Confined; }
void setUpPlayer2() { TankData playerData = player2.GetComponent <TankData>(); playerData.score = p2Score; playerData.lives = p2Lives; playerData.myName = "Player2"; Controller_Player playerController = player2.GetComponent <Controller_Player>(); if (p2Controller == 1) { playerController.selectedController = Controller_Player.controlType.arrows; } }
void setUpPlayer1() { TankData playerData = player1.GetComponent <TankData>(); playerData.score = p1Score; playerData.lives = p1Lives; playerData.myName = "Player1"; Controller_Player playerController = player1.GetComponent <Controller_Player>(); if (p1Controller == 0) { playerController.selectedController = Controller_Player.controlType.wasd; } }
private void Start() { sword.SetActive(false); shield.SetActive(false); if (_Player == null) { _Player = this.gameObject.GetComponent <Controller_Player>(); } startPos = this.transform.position; rb = GetComponent <Rigidbody>(); render = GetComponent <Renderer>(); Restart._Restart.OnRestart += Reset; started = true; Controller_Shooting._ShootingPlayer.OnShooting += Shoot; }
private void Awake() { m_Player = m_PlayerTransform.GetComponent <Controller_Player>(); m_Cam = transform.GetComponent <Camera>(); m_OrgOrthoSize = m_Cam.orthographicSize; }
private void Awake() { script_controller = GameObject.FindGameObjectWithTag(search_tag).GetComponent <Controller_Player>(); ref_children_colliders = this.GetComponentsInChildren <Collider2D>(); }
private void Start() { m_PlayerRef = Controller_Player.instance; GetComponent <Renderer>().material.SetColor("_EmissionColor", Random.ColorHSV(0, 1, 1, 1, 1, 1)); }
public State_Grounded_Running(Controller_Player controller, StateMachine stateMachine, Rigidbody rb, Camera cam) : base(controller, stateMachine, rb, cam) { this.controller = controller; this.stateMachine = stateMachine; }
public State(Controller_Player controller, StateMachine stateMachine) { this.controller = controller; this.stateMachine = stateMachine; }