public virtual void LinkStats(bool detailed, Controller_Commander newController) { if (detailed) { controller = newController; } else { controller = null; } }
//public void SetPlayerCommander(Commander commander) //{ // //UpdateVisibilityForCommander(false); // playerCommander = commander; // //UpdateVisibilityForCommander(true); //} public void SetController(Controller_Commander conCom) { Debug.Log("SET CONTROLLER"); commanderController = conCom; }
public void SetController(Controller_Commander newController) { controller = newController; }
public void SetController(Controller_Commander newControl) { control = newControl; }
public void SetController(Controller_Commander newController) { controller = newController; commander = controller.GetCommander(); }