/// <summary> /// Runs the next step of the process being controlled. /// </summary> /// <param name="step"> /// The step mode for the new step. /// </param> public void Next(ControllerStepMode step) { stepMode = step; if(processThread == null || !processThread.IsAlive) { processThread = new Thread(new ThreadStart(Process)); processThread.Priority = ThreadPriority.Lowest; processThread.Start(); } else if (processThread.ThreadState == ThreadState.Suspended) { processThread.Resume(); } }
/// <summary> /// Runs the next step of the process being controlled. /// </summary> /// <param name="step"> /// The step mode for the new step. /// </param> public void Next(ControllerStepMode step) { stepMode = step; if (processThread == null || !processThread.IsAlive) { processThread = new Thread(new ThreadStart(Process)); processThread.Priority = ThreadPriority.Lowest; processThread.Start(); } else if (processThread.ThreadState == ThreadState.Suspended) { processThread.Resume(); } }
/// <summary> /// Metodo que se invocara para indicar al controlador que deseamos /// dar un nuevo paso de procesado. /// </summary> protected override void NextStep(ControllerStepMode stepMode) { controller.Next(stepMode); }
protected override void NextStep (ControllerStepMode mode) { parsingNextButtonsAlign.Sensitive = false; controller.Next(mode); }
public ControllerBase() { stepMode = ControllerStepMode.UntilEnd; }
protected override void NextStep(ControllerStepMode mode) { parsingNextButtonsAlign.Sensitive = false; controller.Next(mode); }
/// <summary> /// Makes the controller process more data. /// </summary> /// <param name="mode"> /// A <see cref="ControllerStepMode"/> indicating when the controller /// should stop. /// </param> protected virtual void NextStep(ControllerStepMode mode) { }