// Use this for initialization void Start() { obj = GameObject.Find("PlayerVal").GetComponent <PlayerInGame>(); controllers = FindObjectOfType <ControllerPoll>(); for (int i = 0; i < 4; i++) { selectSprites[i] = GameObject.Find("Player" + (i + 1) + "Select").GetComponent <SpriteRenderer>(); unselectSprites[i] = GameObject.Find("Player" + (i + 1) + "Unselect").GetComponent <SpriteRenderer>(); } }
void Start() { conPoll = GameObject.FindObjectOfType <ControllerPoll> (); }