// Update is called once per frame void Update() { //if profile is selected, stop updating menuInputPlayerOne.SetActiveButton(lP1Buttons[menuInputPlayerOne.GetIndex()]); if (playerOneSelectedProfile == null) { menuInputPlayerOne.Update(); } menuInputPlayerTwo.SetActiveButton(lP2Buttons[menuInputPlayerTwo.GetIndex()]); if (playerTwoSelectedProfile == null) { menuInputPlayerTwo.Update(); } menuInputPlayerThree.SetActiveButton(lP3Buttons[menuInputPlayerThree.GetIndex()]); if (playerThreeSelectedProfile == null) { menuInputPlayerThree.Update(); } menuInputPlayerFour.SetActiveButton(lP4Buttons[menuInputPlayerFour.GetIndex()]); if (playerFourSelectedProfile == null) { menuInputPlayerFour.Update(); } CheckProfilesLoaded(); }
// Update is called once per frame void Update() { if (!started) { Start(); } SendActiveButton(); controllerMenuInput.Update(); fTimeSinceLastMove += Time.deltaTime; if (fTimeSinceLastMove > fTimeBetweenMoves) { fTimeSinceLastMove = 0; if (GamePad.GetAxis(GamePad.Axis.LeftStick, GamePad.Index.Any).x > 0) { // if( mainColumn == 2 ) // mainColumn = 0; if (mainColumn == 0) { mainColumn = 2; } } if (GamePad.GetAxis(GamePad.Axis.LeftStick, GamePad.Index.Any).x < 0) { //mainColumn--; if (mainColumn == 2) { mainColumn = 0; } // if( mainColumn == 0 ) // mainColumn = 2; } } //if( loadedProfile != null) print ( loadedProfile.name ); }
// Update is called once per frame void Update() { controller.SetActiveButton(lButtons[controller.GetIndex()]); controller.Update(); }