Example #1
0
    void Turning()
    {
        float hori = ControllerManager.GetAxis(ControllerInputWrapper.Axis.RightStickX, joystickNum, true);
        float vert = ControllerManager.GetAxis(ControllerInputWrapper.Axis.RightStickY, joystickNum, true);

        if (Mathf.Abs(hori) > 0.01f || Mathf.Abs(vert) > 0.01f)
        {
            //Debug.Log ("Turning by right analog");
            Vector3    direction   = new Vector3(hori, 0f, vert);
            Quaternion newRotation = Quaternion.LookRotation(direction, transform.up);
            transform.rotation = newRotation;
            //Quaternion.Lerp (transform.rotation, newRotation, Time.deltaTime * 100f);


            //Debug.Log ("hori = " + hori);
            //Debug.Log ("vert = " + vert);
        }


        /*Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
         *
         * RaycastHit floorHit;
         *
         * if(Physics.Raycast(camRay, out floorHit, camRayLength, floorMask)){
         *      Vector3 playerToMouse = floorHit.point - transform.position;
         *      playerToMouse.y = 0f;
         *
         *      Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
         *      playerRigidbody.MoveRotation(newRotation);
         *
         * }*/
    }
Example #2
0
    void Update()
    {
        if (gm.GameInProgress)
        {
            dodgeTimer += Time.deltaTime;

            float h = ControllerManager.GetAxis(ControllerInputWrapper.Axis.LeftStickX, joystickNum, true);
            float v = ControllerManager.GetAxis(ControllerInputWrapper.Axis.LeftStickY, joystickNum, true);

            testX = h;
            testY = v;

            //Debug.Log ("h = " + h + " v = " + v);
            if (!disabled)
            {
                if (canMove || canTurn)
                {
                    if (canMove)
                    {
                        maxSpeed = oldMaxSpeed;
                        Move(h, v);
                    }
                    else
                    {
                        speed    = 0f;
                        maxSpeed = 0f;
                    }
                    if (canTurn)
                    {
                        Turning();
                    }
                }
            }
            else
            {
                maxSpeed = 0;
                speed    = 0;
                playerRigidbody.velocity = Vector3.zero;
            }
            Animating(h, v);
            //		if((dodgeTimer >= timeBetDodge && Input.GetAxisRaw("PS4_L2_" + playerString) > 0 && dodgeInit == true) || dodgeInit == false){
            //			Debug.Log("dodge start");
            //			Dodge(h, v);
            //		}
        }
    }
 /// <summary>
 /// Checks the select ability.
 /// </summary>
 void checkSelectAbility()
 {
     for (int i = 0; i < numPlayers; i++)
     {
         if (!ready[i])
         {
             float direct = ControllerManager.GetAxis(ControllerInputWrapper.Axis.LeftStickX, playerControllers[i], true);
             selectTimer[i] -= Time.deltaTime;
             //print(direct);
             if (direct < -0.05f && selectTimer[i] <= 0)
             {
                 currentAbilitySelected[i] = (--currentAbilitySelected[i]) % allAbilities.Length;
                 scrollAbilitySounds.Stop();
                 scrollAbilitySounds.Play();
                 arrows[i * 2].GetComponent <Animator>().SetTrigger("arrowChange");
                 if (currentAbilitySelected[i] < 0)
                 {
                     currentAbilitySelected[i] += allAbilities.Length;
                 }
                 selectTimer[i] = timeDelay;
             }
             else if (direct > 0.05f && selectTimer[i] <= 0)
             {
                 currentAbilitySelected[i] = (++currentAbilitySelected[i]) % allAbilities.Length;
                 scrollAbilitySounds.Stop();
                 scrollAbilitySounds.Play();
                 arrows[i * 2 + 1].GetComponent <Animator>().SetTrigger("arrowChange");
                 selectTimer[i] = timeDelay;
             }
             else if (Mathf.Abs(direct) < .05f)
             {
                 selectTimer[i] = 0;
             }
         }
     }
 }
Example #4
0
    void Update()
    {
        CheckSelected();

        if (!actionReady)
        {
            if (timer < actionDelay)
            {
                timer += Time.deltaTime;
            }
            else
            {
                actionReady = true;
            }
        }
        else
        {
            timer = 0f;
        }

        //Mouse


        float directX = ControllerManager.GetAxis(ControllerInputWrapper.Axis.LeftStickX, 1, true);
        float directY = ControllerManager.GetAxis(ControllerInputWrapper.Axis.LeftStickY, 1, true);

        switch (currentType)
        {
        case ActionType.Play:


            if (ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 1, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 2, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 3, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 4, true) &&
                !scrollPanel.isPlaying)
            {
                selectAS.Stop();
                selectAS.Play();
                WhiteOut();
            }
            if (directX < -0.05f || directY < -0.05f && actionReady && !scrollPanel.isPlaying)
            {
                scrollAS.Stop();
                scrollAS.Play();
                currentType = ActionType.Credits;
                actionReady = false;
            }
            break;

        case ActionType.Credits:
            if (ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 1, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 2, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 3, true) ||
                ControllerManager.GetButton(ControllerInputWrapper.Buttons.A, 4, true) &&
                !scrollPanel.isPlaying)
            {
                selectAS.Stop();
                selectAS.Play();
                creditsPanel.SetActive(true);
                scrollPanel.isPlaying = true;
            }
            if (directX > 0.05f || directY < -0.05f && actionReady && !scrollPanel.isPlaying)
            {
                scrollAS.Stop();
                scrollAS.Play();
                currentType = ActionType.Quit;
                actionReady = false;
            }
            if (directY > 0.05f && actionReady && !scrollPanel.isPlaying)
            {
                scrollAS.Stop();
                scrollAS.Play();
                currentType = ActionType.Play;
                actionReady = false;
            }
            break;

        case ActionType.Quit:
            if (ControllerManager.GetButtonAll(ControllerInputWrapper.Buttons.A, true))
            {
                selectAS.Stop();
                selectAS.Play();
                Application.Quit();
            }
            if (directX < -0.05f || directY > 0.05f && actionReady && !scrollPanel.isPlaying)
            {
                scrollAS.Stop();
                scrollAS.Play();
                currentType = ActionType.Credits;
                actionReady = false;
            }
            break;
        }
    }