public static float GetAim() { if (inputType == InputType.Controller) { return(ControllerInputManager.GetLeftTrigger()); } else if (inputType == InputType.KeyboardMouse) { return(Input.GetMouseButton(1) ? 1 : 0); } else { return(0); } }
public static float GetAim() { if (inputType == InputType.Controller) { return(ControllerInputManager.GetLeftTrigger()); } else if (inputType == InputType.KeyboardMouse) { return(Input.GetMouseButton(1) ? 1 : 0); } else { return(0); } }