public void throwObject() {
		if (ControllerInput.B_ButtonDown(id) || (allowKeyboardInput && Input.GetMouseButtonDown(0))) {
			//grabSphere.renderer.enabled = true;
			//grabSphere.transform.position = transform.position + (playerBody.forward * 1);
			if (grabbedObject != null) {
				grabbedObject.GetComponent<Rigidbody>().isKinematic = false;
				Vector3 throwDir = Quaternion.AngleAxis(-seeSaw.transform.rotation.eulerAngles.x, Vector3.forward) * playerBody.forward;
				//Vector3 throwDir = playerBody.forward;
				Vector3.Normalize(throwDir);
				throwDir += Vector3.up;
				grabbedObject.GetComponent<Rigidbody>().AddForce(throwDir * throwStrength);
				grabbedObject = null;
			}
		}
	}