public void Update(ServerGame game, Lobby lobby) { foreach (BigShip ship in aiBigShips.ToArray()) { if (ship.IsDestroyed) { aiBigShips.Remove(ship); } } while (game.GameObjectCollection.GetMasterList().GetList <SmallShip>().Count < 20) { SmallShip.SmallShipFactory(game); } while (game.GameObjectCollection.GetMasterList().GetList <BigShip>().Count < 5) { aiBigShips.Add(BigShip.BigShipFactory(game)); } ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>()[0]; foreach (Player player in lobby.Clients) { if (controllerFocusObject.GetFocus(player.Id) == null || controllerFocusObject.GetFocus(player.Id).IsDestroyed) { BigShip playerShip = BigShip.BigShipFactory(game, player); CircleBigShips(playerShip.Position); } } }
public static void SmallShipFactory(ServerGame game, Player player) { SmallShip ship = new SmallShip(game); SmallShip.ServerInitialize(ship, game.WorldSize / 2, new Vector2(0, 0), player.Controller, player.Controller); ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>()[0]; controllerFocusObject.SetFocus(player, ship); game.GameObjectCollection.Add(ship); }
public Ship GetLocalPlayerFocus() { Ship focus = null; List <ControllerFocusObject> controllerFocusList = this.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>(); if (controllerFocusList.Count > 0) { ControllerFocusObject controllerFocus = controllerFocusList[0]; focus = controllerFocus.GetFocus(serverConnection.Id); } return(focus); }
public ServerLogic(ServerGame game, Lobby lobby, Vector2 worldSize) { ControllerFocusObject controllerFocusObject = new ControllerFocusObject(game); ControllerFocusObject.ServerInitialize(controllerFocusObject, lobby.Clients.Count); game.GameObjectCollection.Add(controllerFocusObject); for (int j = 0; j < 4; j++) { Tower.TowerFactory(game); } }