public Color m_Color; // カラー // Use this for initialization void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Animator = GetComponent <Animator>(); m_Player = GetComponent <Player>(); m_ControllerCamera = GameObject.Find("Main Camera").GetComponent <ControllerCamera>(); m_GoalSmoothMove = GameObject.Find("Main Camera").GetComponent <GoalSmoothMove>(); }
void Awake() { master = this; }
private void UpdateTranslation(ControllerCamera camera) { Transform2 transform = _translator.GetTransform(); Transform2 camT = camera.GetWorldTransform(); transform.Size = camT.Size * translationScaleOffset; _translator.SetTransform(transform); }
public void LevelCreate() { //SceneStop(); SetTool(null); Renderer.RemoveLayer(Hud); Renderer.RemoveLayer(Level); Hud = new Scene(); Level = new EditorScene(Renderer); Renderer.AddLayer(Level); Renderer.AddLayer(Hud); selection = new Selection(Level); StateList = new StateList(); CamControl = new ControllerCamera(this, Input, Level); Transform2.SetSize(CamControl, 10); Hud.SetActiveCamera(CamControl); Level.ActiveCamera = CamControl; LevelCreated(this, null); LevelChanged(this, null); TimeChanged(this, Level.Time); }
//private List<GameObject> enemiesPositions; void Awake() { sceneName = "Level 0"; popUp = GameObject.Find("SceneManager").GetComponent<DataObjectPopUp>(); controllerDino = new ControllerDino(dino, BarraDeFome, 2); BarraDeFome.maxValue = dino.GetComponent<DataObjectDino>().InitialFome; controllercamera = new ControllerCamera(dino); gamepad = gameObject.AddComponent<Gamepad>(); gamepad.SetController (controllerDino); //enemiesPositions = new List<GameObject>(GameObject.FindGameObjectsWithTag("Enemy")); //for(int i=0;i<enemiesPositions.Count;i++) foreach(GameObject enemy in new List<GameObject>(GameObject.FindGameObjectsWithTag("Spawner"))) { EventsObjects.Add(enemy.name, enemy); } controllerPauseOptions = new ControllerPauseOptions(); gamepad = gameObject.AddComponent<Gamepad>(); gamepad.SetController (controllerPauseOptions); }