public void Start() { ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); inv = GameObject.Find("Inventory").GetComponent <Inventory>(); inventoryPanel = GameObject.Find("Inventory Panel"); Menu = GameObject.Find("Code").GetComponent <Menu>(); //tamaƱo inicial del sprite scaleSprite = 1; selectedItem = false; //FDDM }
// Use this for initialization void Start() { actStats = false; eliminar = false; eliminado = false; panelStats = GameObject.Find("PanelStatistics"); cv = GameObject.Find("PanelStatistics").GetComponent <CanvasGroup>(); panelStats.SetActive(false); tablero = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); sociedadElegida = 0; BtnStats(); }
// Use this for initialization void Start() { valores = new float[3]; colores = new Color[3]; colores[0] = new Color32(255, 117, 117, 255); colores[1] = new Color32(255, 246, 143, 255); colores[2] = new Color32(93, 173, 226, 255); cantSociedades = GameObject.Find("Code").GetComponent <SociedadesController>().cantSociedades; tablero = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); socContr = GameObject.Find("Code").GetComponent <SociedadesController>(); coloresComp = new List <Color>(); ColoresComponentes(); }
// Use this for initialization void Start() { tablero = GameObject.Find("Tablero"); cuadricula = tablero.GetComponent <ControllerBoard>().pieces; fieldS = GameObject.Find("InputSave"); btnSave = GameObject.Find("ButtonSaveGuardar"); textStatus = GameObject.Find("TextStatus").GetComponent <Text>(); showPanel = GameObject.Find("PanelGuardar").GetComponent <CanvasGroup>(); showPanelLoad = GameObject.Find("PanelCargar").GetComponent <CanvasGroup>(); btnLoadExit = GameObject.Find("ButtonCerrarCargar"); panelSave = GameObject.Find("PanelGuardar"); panelSaveMap = GameObject.Find("PanelSaveMap"); btnSaveExit = GameObject.Find("ButtonCerrar"); panelLoad = GameObject.Find("PanelCargar"); // btnLoadOtro = GameObject.Find("BtnCargarOtra"); inventario = GameObject.Find("Inventory").GetComponent <Inventory>(); menu = GameObject.Find("Code").GetComponent <Menu>(); ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); proteccionLectura = false; sobreescribir = false; loadCreados = false; loadVentana = false; tempCreado = false; loading = false; archivosTam = 0; loadFlag = false; if (GestionBD.offline) { online = false; } else { online = true; } //listeners de botones PanelWrapper(); //ocultar panel de guardar y cargar panelSave.SetActive(false); panelLoad.SetActive(false); panelSaveMap.SetActive(false); //listener boton cierre CerrarCargar(); }//fStart
void Start() { ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); tablero = GameObject.Find("Tablero"); database = GetComponent <ItemDatabase>(); slotAmount = 9; ready = true; activeInv = false; activeCat = true; panelCategory = GameObject.Find("InventoryCategory"); //panelCategory.SetActive(false); anchoAux = Screen.width; show = false; showC = false; showI = false; showIA = false; cleared = false; //controla si se limpio el tablero cont = 0; }
// Use this for initialization void Start() { Sociedades = new Dictionary <int, List <string> >(); //PSB inicializo el diccionario de las sociedades SociedadDict = new Dictionary <int, Sociedad>(); SociedadDict.Add(0, new Sociedad(new Color(1f, 1f, 1f, 1.00f), "Sociedad 0")); SociedadDict.Add(1, new Sociedad(new Color(0.06666667f, 0.6392157f, 0.8470588f, 1f), "Sociedad 1")); SociedadDict.Add(2, new Sociedad(new Color(0.6351443f, 0.2834639f, 0.9245283f, 1f), "Sociedad 2")); SociedadDict.Add(3, new Sociedad(new Color(0.9960784f, 0.9490196f, 0.3058824f, 1.00f), "Sociedad 3")); SociedadDict.Add(4, new Sociedad(new Color(0, 1f, 0.5382376f, 1f), "Sociedad 4")); SociedadDict.Add(5, new Sociedad(new Color(1f, 0.4537815f, 0f, 1f), "Sociedad 5")); tablero = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); panel = GameObject.Find("PanelFiltrosSociedades"); btnCerrar = GameObject.Find("BtnCerrarPanelFilSoc"); btnFilSoc = GameObject.Find("BtnFilSoc"); BtnSocList = GameObject.Find("BtnSocList"); ContainerList = GameObject.Find("ContainerList"); TextPanelSociedad = GameObject.Find("TextPanelSociedad").GetComponent <Text>(); //cantidad de sociedades cantSociedades = 6; IniDicAct(); //crear una lista para saber cuales elementos se han quitado del mapa listaOcultados = new List <Piece>(); //listeners de botones Listeners(); //ocultar panel ContainerList.GetComponent <CanvasGroup>().alpha = 0; ContainerList.SetActive(false); panel.GetComponent <CanvasGroup>().alpha = 0; panel.SetActive(false); }
void Start() { cont = 1; x = -1; y = -1; RotX = 0; RotY = 0; move = true; ready = true; destroy = false; rotate = false; rnd = true; isWhite = false; buttonColor = false; buttonEdition = false; buttonInfo = false; ModificarXY = true; guardadoTut = false; ButtonVisAct = false; BandEnter = false; BandOnClick = false; //FDDM fieldBSTotalC = GameObject.Find("InputField"); //Input del menu editar para la cantidad de componentes textTC = GameObject.Find("TextTC").GetComponent <Text>(); //Texto que esta en la ventana que solicita la cantidad de elementos del componente. //FDDM btnSave = GameObject.Find("ButtonSaveEdition"); showPanel = GameObject.Find("PanelEdition").GetComponent <CanvasGroup>(); fieldS = GameObject.Find("InputSaveEdition"); panelEdit = GameObject.Find("PanelEdition"); ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); tablero = GameObject.Find("Tablero"); panelSave = GameObject.Find("PanelGuardar"); panel = GameObject.Find("PanelInfo"); panelLoad = GameObject.Find("PanelCargar"); panelProc = GameObject.Find("PanelProcesos"); panelInfo = GameObject.Find("PanelInfo"); panelColor = GameObject.Find("PanelChangeColor"); textStatus = GameObject.Find("TextStatusEdition").GetComponent <Text>(); panelSociedad = GameObject.Find("sociedad"); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); Camera = GameObject.Find("Camera").GetComponent <CameraController>(); btnShow = GameObject.Find("ShowCategory"); panelEdit.SetActive(false); panelColor.SetActive(false); BSTotalC = GameObject.Find("ButtonSaveTotalC"); MenuStickers = GameObject.Find("MenuStickers"); MenuFicha = GameObject.Find("PanelFicha"); PanelSupport = GameObject.Find("PanelSoporte"); PanelConfirmacion = GameObject.Find("PanelConfirmacion"); PanelConfirmacion1 = GameObject.Find("PanelConfirmacion1"); btnYes1 = GameObject.Find("Yes1"); btnNo1 = GameObject.Find("No1"); btnYes = GameObject.Find("Yes"); btnNo = GameObject.Find("No"); MenuStickers.SetActive(false); MenuFicha.SetActive(false); PanelSupport.SetActive(false); PanelConfirmacion.SetActive(false); PanelConfirmacion1.SetActive(false); }
// Use this for initialization void Start() { //Offset para la posicion de los componentes boardOffset = new Vector3(-12f, 0, -12f); pieceOffset = new Vector3(0.5f, 0, 0.5f); //lista de granjeros en el mapa granjeros = new List <GameObject>(); //inicializacion de listas de caminos para cada tipo de componente caminosGranjeros = new List <List <Posicion> >(); caminosGranjeros.Add(new List <Posicion>()); //componente 1 caminosGranjeros.Add(new List <Posicion>()); //componente 2 caminosGranjeros.Add(new List <Posicion>()); //componente 3 //valores booleanos para controlar mostrarCam = true; controlMover = true; selector = false; permitirBoton = true; llegoAlFinal = false; //asignar gameobjects grid = GameObject.Find("Code").GetComponent <Grid>(); mensaje = GameObject.Find("MensajePantalla"); mensaje.SetActive(false); panelFiltroCamino = GameObject.Find("PanelFiltroCaminos"); BtnAceptarFiltros = GameObject.Find("BtnAceptarFiltros"); ButtonCerrarCaminos = GameObject.Find("ButtonCerrarCaminos"); menu = GameObject.Find("Code").GetComponent <Menu>(); tablero = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); //msjTxt = GameObject.Find("MensajeText").GetComponent<Text>(); //variables para el tutorial abrirPanel = false; cacheCaminos = null; arrayCalculo = new Piece [24, 24]; //inicializacion de listas de caminos para cada tipo de componente caminosList = new List <CaminoComponente>(); //matrices //MatrizCaminos = new PiezaCamino[24,24]; InicializarMatrizCaminos(); MatrizCaminosResultados = new int[11, 11]; InicializarMatrizCaminosResultados(); /*GameObject.Find("BtnCamino").GetComponent<Button>().onClick.AddListener(()=>{ * //si se puede presionar el boton y si hay componentes en el tablero * if(permitirBoton && tablero.TableroNoEsVacio()){ * if(!selector){ * selector = true; * //menu.move = false; //no se puedan editar ni mover los componentes * Debug.Log("Activar caminos"); * //ActivarCaminos(); * StartCoroutine(ColocarGranjeros()); * }else{ * //menu.move = true; //se puedan editar y mover los componentes * Debug.Log("Desactivar caminos"); * //DesactivarCaminos(); * StartCoroutine(BorrarGranjeros()); * selector = false; * //StopAllCoroutines(); * } * }else{ * StartCoroutine(MostrarMensajePantalla("No hay componentes en el mapa")); * } * });*/ //panelFiltroCamino.SetActive(false); }