private void OnTriggerEnter(Collider other) { if (other.tag == "Player" && abierto == false) { Menu.pp = 1; //Pantalla.enabled = true; Menu.MostrarF(); Menu.Pausa(); //Pausa(); //Cambiar(); //PP(); } }
public void Morir() { menu.pp = 1; perdio = true; menu.Pausa(); Perder.enabled = true; }