Example #1
0
 // Use this for initialization
 void Start()
 {
     controladorObjetosClickeables = FindObjectOfType <ControladorClickeable>();
     AssetStart();
     controladorObjetosClickeables.Registrar(this);
     layerStack.Push(this.gameObject.layer);
     originalLayer = this.gameObject.layer;
     gAna          = FindObjectOfType <Analytics>();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     camara                = FindObjectOfType <ControladorCamara>();
     conjuntoCanvas        = FindObjectOfType <ControladorConjuntoCanvas>();
     controladorClickeable = FindObjectOfType <ControladorClickeable>();
     CanvasStart();
     Activo = true;
     gAna   = FindObjectOfType <Analytics>();
 }