// Use this for initialization void Start() { controladorObjetosClickeables = FindObjectOfType <ControladorClickeable>(); AssetStart(); controladorObjetosClickeables.Registrar(this); layerStack.Push(this.gameObject.layer); originalLayer = this.gameObject.layer; gAna = FindObjectOfType <Analytics>(); }
// Use this for initialization void Start() { camara = FindObjectOfType <ControladorCamara>(); conjuntoCanvas = FindObjectOfType <ControladorConjuntoCanvas>(); controladorClickeable = FindObjectOfType <ControladorClickeable>(); CanvasStart(); Activo = true; gAna = FindObjectOfType <Analytics>(); }