Example #1
0
        /// <summary>
        /// User presses "buy now"
        /// </summary>
        public void ConfirmSell()
        {
            Error = null;
            if (_state != ControlUnitState.Transaction)            // if not in payment mode - do nothing
            {
                if (_state == ControlUnitState.Ready)
                {
                    Error = "CHOOSE DRINK FIRST!";
                    RaiseDisplayChanged();
                }
                return;
            }
            if (TransactionAmount100 < ChosenProduct.Price100)            // if there's not enough money - do nothing
            {
                Error = "NOT ENOUGH MONEY!";
                RaiseDisplayChanged();
                return;
            }

            var change = _cashBox.GiveChange(TransactionAmount - ChosenProduct.Price); // get change

            if (change == null)                                                        //there no change
            {
                change = _cashBox.GiveChange(TransactionAmount);                       // return transaction amount back
                if (change == null)
                {
                    Error = "NO CASH FOR CHANGE";
                    RaiseDisplayChanged();
                }
                else
                {
                    foreach (var coin in change)
                    {
                        RaiseCashReturn(coin);
                    }
                }

                _state = ControlUnitState.Ready;
            }
            else
            {
                foreach (var coin in change)                   // return change
                {
                    RaiseCashReturn(coin);
                }

                ChosenProduct.TotalSold++;                 // update product statistics
                ChosenProduct.Count--;
                if (ChosenProduct.Count == 0)
                {
                    ChosenProduct.OutOfStock = true;
                    RaiseOutOfStock(ProductSlot);
                }

                StartProductRelease();                 // start releasing product
                _state = ControlUnitState.Release;
            }

            RaiseDisplayChanged();
        }
Example #2
0
        private ControlUnit()
        {
            _cashBox          = new CashBox();
            _vendingProcessor = new VendingProcessor();

            _state = ControlUnitState.Ready;
        }
Example #3
0
 /// <summary>
 /// Moves machine to operational mode
 /// </summary>
 public void ToOperational()
 {
     Error  = null;
     _state = ControlUnitState.Ready;
     RaiseOnRestart();
     RaiseDisplayChanged();
 }
Example #4
0
        /// <summary>
        /// Moves machine to maintenance mode
        /// </summary>
        public void ToMaintenance()
        {
            Refund();

            _state = ControlUnitState.Maintenance;
            RaiseDisplayChanged();
        }
Example #5
0
        /// <summary>
        /// User chooses drink
        /// </summary>
        /// <param name="slot"></param>
        public void ChooseDrink(int slot)
        {
            Error = null;
            if (_state == ControlUnitState.Ready || (_state == ControlUnitState.Transaction && TransactionAmount100 == 0))        // User can choose drink in appropriate mode or if he didn't start paying
            {
                if (slot >= _vendingProcessor.ProductSlots.Length)
                {
                    return;
                }
                var p = _vendingProcessor.ProductSlots[slot];
                if (p.OutOfStock || p.Count == 0)
                {
                    Error = "OUT OF STOCK";
                    RaiseDisplayChanged();
                    return;
                }

                ProductSlot = slot;

                _state = ControlUnitState.Transaction;                 // Move to payment mode
                TransactionAmount100 = 0;
                NoChange             = false;

                RaiseDisplayChanged();
            }
            else if (_state == ControlUnitState.Transaction && TransactionAmount100 > 0)
            {
                Error = "PRESS REFUND \n FOR ANOTHER DRINK";
                RaiseDisplayChanged();
            }
        }
Example #6
0
        /// <summary>
        /// Starts product release procedure to feel realistic process (takes 3 seconds)
        /// </summary>
        private void StartProductRelease()
        {
            _state = ControlUnitState.Release;
            var timer = new Timer(3000);

            timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
            timer.Start();
        }
Example #7
0
        private void timer_Elapsed(object sender, ElapsedEventArgs e)
        {
            ((Timer)sender).Enabled = false;

            _state = ControlUnitState.Finalize;

            Dispatcher.Invoke(new Action(delegate() {
                RaiseProductRelease(ChosenProduct);
                RaiseDisplayChanged();
            }));
        }
Example #8
0
        /// <summary>
        /// User presses refund button
        /// </summary>
        public void Refund()
        {
            Error = null;
            if (_state == ControlUnitState.Transaction)             // if was in payment mode
            {
                var coins = _cashBox.GiveChange(TransactionAmount); // calculate minimum number of coins to return as if it was a change for full transaction amount

                if (coins != null)
                {
                    foreach (var coin in coins)
                    {
                        RaiseCashReturn(coin);                         // return each coin
                    }
                }
                else
                {
                    //error!
                }

                _state = ControlUnitState.Ready;
                RaiseDisplayChanged();
            }
        }
Example #9
0
 /// <summary>
 /// User took the product
 /// </summary>
 public void SellFinished()
 {
     Error  = null;
     _state = ControlUnitState.Ready;
     RaiseDisplayChanged();
 }