/* * * ANY ADDITIONAL FUNCTIONS NEEDED GO AFTER THIS POINT. * IF THEY ARE ONLY USED IN THIS CLASS PLEASE MAKE THEM PRIVATE * */ private void Setup() { m_mainCanvas = GameObject.Find("mainCanvas").GetComponent <Canvas>(); m_playerSelectCanvas = GameObject.Find("playerSelectCanvas").GetComponent <Canvas>(); m_aboutCanvas = GameObject.Find("aboutCanvas").GetComponent <Canvas>(); m_settingsCanvas = GameObject.Find("settingsCanvas").GetComponent <Canvas>(); m_QuickStartCanvas = GameObject.Find("quickStartCanvas").GetComponent <Canvas>(); // create all 4 player controllers for a control set for (int i = 0; i < 4; i++) { m_Controllers.Add_Input(new Controller_Input(i)); } Disable_All_Canvas(); SetOnClickButtons(); }