private void LoadControls()
        {
            var k = this.Keycosystem.GetController <StandardKeyboard>(1);
            var m = this.Keycosystem.GetController <StandardMouse>(1);

            this.Keycosystem.AddControlScheme("DebugNav", ControlSchemes.DebugNavigation(this.DebugLogger, k));

            var context = new ControlScheme()
                          .AddControl(() => k.ArrowKeys.IsPressed, () => {
                var p = this.Player;

                if ((k.ArrowKeys.Direction & Direction2d.Up) > 0)
                {
                    p.Speed.X          = 2;
                    p.Speed.Y          = -1;
                    p.Facing.Direction = Direction2d.Up;
                }
                if ((k.ArrowKeys.Direction & Direction2d.Right) > 0)
                {
                    p.Speed.X          = 2;
                    p.Speed.Y          = 1;
                    p.Facing.Direction = Direction2d.Right;
                }
                if ((k.ArrowKeys.Direction & Direction2d.Down) > 0)
                {
                    p.Speed.X          = -2;
                    p.Speed.Y          = 1;
                    p.Facing.Direction = Direction2d.Down;
                }
                if ((k.ArrowKeys.Direction & Direction2d.Left) > 0)
                {
                    p.Speed.X          = -2;
                    p.Speed.Y          = -1;
                    p.Facing.Direction = Direction2d.Left;
                }
            })
                          .AddControl(() => !k.ArrowKeys.IsPressed, () => {
                var speed = this.Player.Speed;
                speed.X   = 0;
                speed.Y   = 0;
            })
                          .AddControl(() => k.WASD.IsPressed, () => ControlSchemes.PanCamera(this.Camera, k.WASD))
                          .AddControl(() => m.Scroll.Y.JustMoved, () =>
            {
                var zoom          = m.Scroll.Y.PositionDelta > 0 ? 0.25f : -0.25f;
                this.Camera.Zoom += zoom;
            })
                          .AddControl(() => m.MiddleClick.JustPressed, () => this.Camera.Zoom = 1.000f)
                          .AddControl(() => k.F.JustPressed, () => this.Camera.Focus          = () => this.Player.Space.GetOriginPosition())
                          .AddControl(() => k.G.JustPressed, () => this.Camera.Focus          = null)
                          .AddControl(() => k.LeftShift.DurationPressed > TimeSpan.FromSeconds(1).Ticks&& k.Z.DurationPressed > TimeSpan.FromSeconds(1).Ticks, () =>
            {
                this.Director.LoadScene(Scenes.SceneSelect);
            });

            var pauseContext = new ControlScheme();

            pauseContext
            .AddControl(() => k.P.JustPressed, () =>
            {
                context.Enabled = !context.Enabled;
            });

            this.Keycosystem
            .AddControlScheme("TestMapScene", context)
            .AddControlScheme("Paused", pauseContext);
        }
Example #2
0
        private void LoadEntities()
        {
            var drawnKeys = KeySizes
                            .Where(kvp => kvp.Value != null)
                            .Select(kvp =>
            {
                var kdd       = kvp.Value.Value;
                kdd.KeyToRead = kvp.Key;
                return(kdd);
            })
                            .OrderBy(kdd => kdd.Row)
                            .ThenBy(kdd => kdd.Col);

            foreach (var drawnKey in drawnKeys)
            {
                if (!this.DrawnKeysByRow.TryGetValue(drawnKey.Row, out var keys))
                {
                    keys = new List <KeyDrawData>();
                    this.DrawnKeysByRow[drawnKey.Row] = keys;
                }

                keys.Add(drawnKey);
            }

            var keyboard      = this.Keycosystem.GetController <StandardKeyboard>(1);
            var controlScheme = new ControlScheme();

            foreach (var kvp in this.DrawnKeysByRow)
            {
                var row = kvp.Key;
                var x   = 0;

                foreach (var kdd in kvp.Value)
                {
                    var keyEntity = new Entity();
                    var rect      = new Rect2d(x, row * (HT + SPC), kdd.Width, HT);
                    keyEntity.Space = rect;
                    keyEntity.AddComponent(new PolygonComponent {
                        Polygon = new Rect2d(0, 0, rect.Width, rect.Height).ToPolygon(),
                        Color   = new ColorRGBA(255, 255, 255)
                    });
                    this.Ecosystem.AddEntity($"KB_{kdd.KeyToRead}", keyEntity);

                    var keyboardKey = kdd.KeyboardKey(keyboard);
                    controlScheme.AddControl(() => keyboardKey.JustPressed, () => keyEntity.GetComponent <PolygonComponent>().Color  = new ColorRGBA(255, 0, 0));
                    controlScheme.AddControl(() => keyboardKey.JustReleased, () => keyEntity.GetComponent <PolygonComponent>().Color = new ColorRGBA(255, 255, 255));

                    x += kdd.Width + SPC;
                }
            }

            this.Keycosystem.AddControlScheme("KeyHighlighter", controlScheme);

            this.Ecosystem
            .AddHandler <PolygonHandler>();

            // todo: none of this works to move the camera?
            // this.Camera.Lens.Pan = new Vector2d(200, 100);
            this.Camera.Space.X += 200;
            this.Camera.Space.Y += 100;
        }
Example #3
0
    // Use this for initialization
    void Start()
    {
        m_holdAccum = 0.0f;

        m_LeftTransform  = m_LeftPart.GetComponent<RectTransform>() as RectTransform;
        m_RightTransform = m_RightPart.GetComponent<RectTransform>() as RectTransform;

        float speed = Screen.width / 55.0f;
        float magnetForce = 15.0f;
        Behavior p1Mag   = new MagneticBehavior("player1 magnetic", 	   m_LeftPart, magnetForce);
        Behavior p1Up    = new RectTranslateBehavior("player1 move up",    m_LeftPart, new Vector3( 0,  1, 0) * speed);
        Behavior p1Down  = new RectTranslateBehavior("player1 move down",  m_LeftPart, new Vector3( 0, -1, 0) * speed);
        Behavior p1Left  = new RectTranslateBehavior("player1 move left",  m_LeftPart, new Vector3(-1,  0, 0) * speed);
        Behavior p1Right = new RectTranslateBehavior("player1 move right", m_LeftPart, new Vector3( 1,  0, 0) * speed);
        Behavior p2Mag   = new MagneticBehavior("player2 magnetic", 	   m_RightPart, magnetForce);
        Behavior p2Up    = new RectTranslateBehavior("player2 move up",    m_RightPart, new Vector3( 0,  1, 0) * speed);
        Behavior p2Down  = new RectTranslateBehavior("player2 move down",  m_RightPart, new Vector3( 0, -1, 0) * speed);
        Behavior p2Left  = new RectTranslateBehavior("player2 move left",  m_RightPart, new Vector3(-1,  0, 0) * speed);
        Behavior p2Right = new RectTranslateBehavior("player2 move right", m_RightPart, new Vector3( 1,  0, 0) * speed);

        m_Controls = new ControlScheme();
        m_Controls.AddControl(new TrueSignal(),                                                                     p1Mag  );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.W, new KeyCode[] { KeyCode.A, KeyCode.D }),          p1Up   );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.S, new KeyCode[] { KeyCode.A, KeyCode.D }),          p1Down );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.A, new KeyCode[] { KeyCode.W, KeyCode.S }),          p1Left );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.D, new KeyCode[] { KeyCode.W, KeyCode.S }),          p1Right);
        m_Controls.AddControl(new TrueSignal(),                                                                     p2Mag  );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.UpArrow   , new KeyCode[] { KeyCode.A, KeyCode.D }), p2Up   );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.DownArrow , new KeyCode[] { KeyCode.A, KeyCode.D }), p2Down );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.LeftArrow , new KeyCode[] { KeyCode.W, KeyCode.S }), p2Left );
        m_Controls.AddControl(new KeyCodeControlSignal(KeyCode.RightArrow, new KeyCode[] { KeyCode.W, KeyCode.S }), p2Right);

        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y,  1.0f, true), p1Up    );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f, true), p1Down  );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f, true), p1Left  );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X,  1.0f, true), p1Right );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y,  1.0f, true), p2Up    );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f, true), p2Down  );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f, true), p2Left  );
        m_Controls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X,  1.0f, true), p2Right );
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        // create mock scene with two player objects
        mPlayer1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
        mPlayer2 = GameObject.Find("CubeHand");
        Vector3 scale = new Vector3(0.1f, 0.1f, 0.1f);
        mPlayer1.transform.localScale = scale;
        mPlayer2.transform.localScale = scale;
        // find the camera and man
        mCamera = GameObject.Find("Main Camera");
        mMan = GameObject.Find("Man");
        //RuntimeAnimatorController animCtrl = mMan.AddComponent("RuntimeAnimatorController") as RuntimeAnimatorController;
        //
        //RuntimeAnimatorController anim = (RuntimeAnimatorController)RuntimeAnimatorController.Instantiate(Resources.Load("myAnimation", typeof(RuntimeAnimatorController)));
        AnimatorOverrideController overrideController = new AnimatorOverrideController();
        //Animator manimator = mMan.GetComponent<Animator>();
        //manimator.runtimeAnimatorController = overrideController;
        //
        mLeftHand = GameObject.FindWithTag("LeftHand");
        mRightHand = GameObject.FindWithTag("RightHand");
        mRightShoulder = GameObject.FindWithTag("RightShoulder");
        // hook up the IK
        if (mRightShoulder != null)
        {
            //IKControl ik = mRightShoulder.GetComponent<IKControl>();
            //ik.target = mPlayer2.transform;
            //ik.ikActive = true;

            //IKCtrl ik = mRightShoulder.GetComponent<IKCtrl>();
            //ik.rightHandObj = mPlayer2.transform;
            //ik.ikActive = true;

            //ikLimb2 ik = mRightShoulder.GetComponent<ikLimb2>();
            //IKLimb ik = mRightShoulder.GetComponent<IKLimb>();
            IKScriptNew ik = mRightShoulder.GetComponent<IKScriptNew>();
            //ik.target = mPlayer2.transform;
            ik.IsEnabled = true;
        }
        // restart the scene
        Restart();

        // create the behaviors in this scene
        float speed = 0.025f;
        Behavior p1Up    = new TranslateBehavior("player1 move up",    mPlayer1, new Vector3( 0,  1, 0) * speed);
        Behavior p1Down  = new TranslateBehavior("player1 move down",  mPlayer1, new Vector3( 0, -1, 0) * speed);
        Behavior p1Left  = new TranslateBehavior("player1 move left",  mPlayer1, new Vector3(-1,  0, 0) * speed);
        Behavior p1Right = new TranslateBehavior("player1 move right", mPlayer1, new Vector3( 1,  0, 0) * speed);
        Behavior p2Up    = new TranslateBehavior("player2 move up",    mPlayer2, new Vector3( 0,  1, 0) * speed);
        Behavior p2Down  = new TranslateBehavior("player2 move down",  mPlayer2, new Vector3( 0, -1, 0) * speed);
        Behavior p2Left  = new TranslateBehavior("player2 move left",  mPlayer2, new Vector3(-1,  0, 0) * speed);
        Behavior p2Right = new TranslateBehavior("player2 move right", mPlayer2, new Vector3( 1,  0, 0) * speed);

        // create the control scheme that maps inputs to these behaviors
        mControls = new ControlScheme();
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.W),          p1Up   );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.S),          p1Down );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.A),          p1Left );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.D),          p1Right);
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.UpArrow),    p2Up   );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.DownArrow),  p2Down );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.LeftArrow),  p2Left );
        mControls.AddControl(new KeyCodeControlSignal(KeyCode.RightArrow), p2Right);
        //
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y,  1.0f), p1Up    );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p1Down  );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p1Left  );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X,  1.0f), p1Right );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y,  1.0f), p2Up    );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p2Down  );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p2Left  );
        mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X,  1.0f), p2Right );
    }