public void hideLine() { if (pointLine) { Destroy(pointLine.gameObject); pointLine = null; } }
public void showLine() { if(connectPoint ) { if (!pointLine) { pointLine = ((GameObject)Instantiate(GameSystem.Singleton.controlPointLinePrefab)). GetComponent<ControlPointLine>(); } pointLine.inPoint = this.transform; pointLine.outPoint = connectPoint.transform; } }