Example #1
0
    void GetButtonInput()
    {
        button = GameButton.None;

        if (ControlMapper.GetButton(playerNumber, GameButton.LightAttack))
        {
            button = GameButton.LightAttack;
        }
        if (ControlMapper.GetButton(playerNumber, GameButton.MediumAttack))
        {
            button = GameButton.MediumAttack;
        }
        if (ControlMapper.GetButton(playerNumber, GameButton.HeavyAttack))
        {
            button = GameButton.HeavyAttack;
        }
    }
Example #2
0
    void GetDirectionInput()
    {
        lastDirection = direction;

        Vector2 axis = Vector2.zero;

        if (ControlMapper.GetButton(playerNumber, GameButton.Right))
        {
            axis.x = 1;
        }
        else if (ControlMapper.GetButton(playerNumber, GameButton.Left))
        {
            axis.x = -1;
        }

        //if(rightSide) axis.x = axis.x * -1;

        if (ControlMapper.GetButton(playerNumber, GameButton.Up))
        {
            axis.y = 1;
        }
        else if (ControlMapper.GetButton(playerNumber, GameButton.Down))
        {
            axis.y = -1;
        }

        if (axis.sqrMagnitude > ControlMapper.instance.threshold)
        {
            if (Vector2.Angle(Vector2.up, axis) < 22.5f)
            {
                direction = GameButton.Up;
            }
            else if (Vector2.Angle(Vector2.down, axis) < 22.5f)
            {
                direction = GameButton.Down;
            }
            else if (Vector2.Angle(Vector2.left, axis) < 22.5f)
            {
                direction = GameButton.Left;
                Debug.Log("LEFT");
            }
            else if (Vector2.Angle(Vector2.right, axis) < 22.5f)
            {
                direction = GameButton.Right;
                Debug.Log("RIGHT");
            }
            else if (Vector2.Angle(Vector2.one, axis) < 22.5f)
            {
                direction = GameButton.UpR;
            }
            else if (Vector2.Angle(new Vector2(1, -1), axis) < 22.5f)
            {
                direction = GameButton.DownR;
            }
            else if (Vector2.Angle(-Vector2.one, axis) < 22.5f)
            {
                direction = GameButton.DownL;
            }
            else if (Vector2.Angle(new Vector2(-1, 1), axis) < 22.5f)
            {
                direction = GameButton.UpL;
            }
        }
        else
        {
            direction = GameButton.None;
        }
    }