private void SearchBar_Load(object sender, EventArgs e)
 {
     controlController     = new ControlController();
     TextBox_Búsqueda.Text = messageSearchBox = "Buscar en los colores de pinturas";
     LoadItemsFilter(new string[] { "Codigo", "Nombre", "Tiempo", "Costo" });
     SearchBoxInteractive();
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Collidable"))
     {
         CollidableObjectMetadata objectMetadata = other.gameObject.GetComponent <CollidableObjectMetadata>();
         if (objectMetadata != null)
         {
             if (objectMetadata.objectSwappedToOnCollide != null)
             {
                 GameObject newObj = Instantiate(objectMetadata.objectSwappedToOnCollide, other.transform.position, other.transform.rotation);
                 Rigidbody  oldRB  = other.GetComponent <Rigidbody>();
                 if (oldRB != null)
                 {
                     foreach (Rigidbody rb in newObj.GetComponentsInChildren <Rigidbody>())
                     {
                         rb.AddExplosionForce(2000, transform.position + Vector3.left, 10);
                     }
                 }
             }
             if (objectMetadata.keyRefilAmountOnHit != 0)
             {
                 ControlController cc = FindObjectOfType <ControlController>();
                 if (cc != null)
                 {
                     cc.RefillKey(objectMetadata.keyRefilAmountOnHit);
                 }
             }
         }
         Destroy(other.gameObject);
     }
 }
Example #3
0
        public ChompShopForm()
        {
            InitializeComponent();

            _controlController = new ControlController(this);

            ChompShopFloor.LoadReferenceKart();
        }
 public void Dispose()
 {
     ControlController.RemoveControl(this);
     for (int i = 0; i < Count; i++)
     {
         DisposeChild(this[i]);
     }
 }
Example #5
0
    private void Awake()
    {
        DontDestroyOnLoad(gameObject);
        if (controlController == null)
        {
            try
            {
                LoadGame();
            }
            catch
            {
                SetDefaultValue();
            }

            controlController = this;
        }
        else if (controlController != this)
        {
            Destroy(gameObject);
        }
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     cc = UIControls.GetComponent<ControlController>();
 }
 private void Start()
 {
     _gamepadHandler = GetComponent <ControlController>();
     _gamepadHandler.SetCurrentMenu(_menuRepository);
 }
Example #8
0
 void Awake()
 {
     s_Instance = this;
     snapTurn   = GetComponent <SnapTurnProvider>();
 }
 public AdminControllerTest()
 {
     ConfigureMappings();
     this._service    = new AdminService();
     this._controller = new ControlController(this._service);
 }