private void SearchBar_Load(object sender, EventArgs e) { controlController = new ControlController(); TextBox_Búsqueda.Text = messageSearchBox = "Buscar en los colores de pinturas"; LoadItemsFilter(new string[] { "Codigo", "Nombre", "Tiempo", "Costo" }); SearchBoxInteractive(); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Collidable")) { CollidableObjectMetadata objectMetadata = other.gameObject.GetComponent <CollidableObjectMetadata>(); if (objectMetadata != null) { if (objectMetadata.objectSwappedToOnCollide != null) { GameObject newObj = Instantiate(objectMetadata.objectSwappedToOnCollide, other.transform.position, other.transform.rotation); Rigidbody oldRB = other.GetComponent <Rigidbody>(); if (oldRB != null) { foreach (Rigidbody rb in newObj.GetComponentsInChildren <Rigidbody>()) { rb.AddExplosionForce(2000, transform.position + Vector3.left, 10); } } } if (objectMetadata.keyRefilAmountOnHit != 0) { ControlController cc = FindObjectOfType <ControlController>(); if (cc != null) { cc.RefillKey(objectMetadata.keyRefilAmountOnHit); } } } Destroy(other.gameObject); } }
public ChompShopForm() { InitializeComponent(); _controlController = new ControlController(this); ChompShopFloor.LoadReferenceKart(); }
public void Dispose() { ControlController.RemoveControl(this); for (int i = 0; i < Count; i++) { DisposeChild(this[i]); } }
private void Awake() { DontDestroyOnLoad(gameObject); if (controlController == null) { try { LoadGame(); } catch { SetDefaultValue(); } controlController = this; } else if (controlController != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { cc = UIControls.GetComponent<ControlController>(); }
private void Start() { _gamepadHandler = GetComponent <ControlController>(); _gamepadHandler.SetCurrentMenu(_menuRepository); }
void Awake() { s_Instance = this; snapTurn = GetComponent <SnapTurnProvider>(); }
public AdminControllerTest() { ConfigureMappings(); this._service = new AdminService(); this._controller = new ControlController(this._service); }