Example #1
0
        private void UpdateEntireTable()
        {
            Control.Clear();

            if (Data.Items.Count == 0)
            {
                Control.AddColumn("Inventory Empty");
            }
            else
            {
                // setup the columns
                Control.AddColumns(new string[] { "Item", "Amount", "Status" });
                Control.Columns[2].ToolTip = new ToolTip(Manager)
                {
                    Text = "Is the item available for use by other\nbuildings or reserved for this building?"
                };

                foreach (InventoryData item in Data.Items.Values)
                {
                    TableRow currentRow = Control.AddRow();
                    currentRow.Tag = item;

                    string name = ((Item)World.Prototypes[item.Item]).Name;
                    Control.AddAt(0, Control.RowsCount - 1, name);
                    Control.AddAt(1, Control.RowsCount - 1, item.Amount.ToString());

                    string status = (item.Output) ? "Available" : (item.Input) ? "Reserved" : "";

                    Control.AddAt(2, Control.RowsCount - 1, status);
                }
            }
        }