Example #1
0
        public void Load()
        {
            s_Log.InfoFormat("load contracts".Color(LogColor.dy));

            m_CompletedContracts.Clear();
            m_ActiveContracts.Clear();

            var factory   = new ContractFactory();
            var character = GetComponent <PlayerCharacterObject>();
            var app       = nebulaObject.mmoWorld().application;

            bool isNew         = false;
            var  contractsSave = ContractDatabase.instance(app).LoadContracts(character.characterId, resource, out isNew);

            if (contractsSave != null)
            {
                if (contractsSave.completedContracts != null)
                {
                    foreach (var cc in contractsSave.completedContracts)
                    {
                        var contract = factory.Create(cc, this);
                        if (contract != null)
                        {
                            if (false == AddOrReplaceCompletedContract(contract))
                            {
                                s_Log.InfoFormat("fail to add completed contract: {0}".Color(LogColor.dy), contract.id);
                            }
                        }
                    }
                }

                if (contractsSave.activeContracts != null)
                {
                    foreach (var ac in contractsSave.activeContracts)
                    {
                        var contract = factory.Create(ac, this);
                        if (contract != null)
                        {
                            if (false == AddOrReplaceActiveContract(contract))
                            {
                                s_Log.InfoFormat("fail to add active contract: {0}".Color(LogColor.dy), contract.id);
                            }
                        }
                    }
                }
            }
        }
Example #2
0
        public void Save(bool forceSaveToDB)
        {
            if (mLoaded)
            {
                if (player == null)
                {
                    return;
                }
                var character = GetComponent <PlayerCharacterObject>();
                if (character == null)
                {
                    return;
                }

                try {
                    var app = nebulaObject.mmoWorld().application;
                    InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory);
                    StationDatabase.instance(app).SaveStation(character.characterId, player.Station);
                    CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter());
                    ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel);
                    SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave());
                    WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave());
                    PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave());
                    TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo());
                    PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets);
                    ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave());
                    AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave());
                    QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave());
                    //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo());
                    //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo());
                } catch (Exception exception) {
                    log.Error("handled exception at Player Loaded Object");
                    log.Error(exception.Message);
                    log.Error(exception.StackTrace);
                }
            }
        }