public void OnBarrelNutTwistClosed() { if (isUnconnected) { return; } //barrelNut ist twisted closed... BarrelNutAudioSource.PlayOneShot(TwistClosedClip, TwistClosedVolume); ContinuusSmoke.Stop(); }
private void StopPressureParticles() { PressureParticles.Stop(); ContinuusSmoke.Play(); }