public void OnBarrelNutTwistClosed()
 {
     if (isUnconnected)
     {
         return;
     }
     //barrelNut ist twisted closed...
     BarrelNutAudioSource.PlayOneShot(TwistClosedClip, TwistClosedVolume);
     ContinuusSmoke.Stop();
 }
 private void StopPressureParticles()
 {
     PressureParticles.Stop();
     ContinuusSmoke.Play();
 }