Example #1
0
 void Awake()
 {
     troopCount     = this.GetComponent <TroopCount> ();
     territoryCount = this.GetComponent <TerritoryCount> ();
     territoryBonus = this.GetComponent <TerritoryBonus> ();
     continentBonus = this.GetComponent <ContinentBonus> ();
     soldierBonus   = this.GetComponent <SoldierBonus> ();
     playerRank     = this.GetComponent <PlayerRank> ();
     boardSetUp     = this.GetComponent <BoardSetUp> ();
 }
Example #2
0
    void Awake()
    {
        countryManagement = this.GetComponent <CountryManagement> ();
        armyManagement    = this.GetComponent <ArmyManagement> ();
        soldierTransfer   = this.GetComponent <SoldierTransfer> ();

        territories    = GameObject.FindGameObjectWithTag("Territories");
        territoryCount = territories.GetComponent <TerritoryCount> ();
        continentBonus = territories.GetComponent <ContinentBonus> ();

        GUI              = GameObject.FindGameObjectWithTag("GUI");
        buttonColour     = GUI.GetComponent <ButtonColour> ();
        gameInstructions = GUI.GetComponent <GameInstructions> ();
    }
Example #3
0
    // Set up array of player colours
    void Awake()
    {
        deploySoldiers   = this.GetComponent <DeploySoldiers> ();
        phases           = this.GetComponent <Phases> ();
        starterPhase     = this.GetComponent <StarterPhase> ();
        setupPhase       = this.GetComponent <SetupPhase> ();
        allocateSoldiers = this.GetComponent <AllocateSoldiers> ();

        territories    = GameObject.FindGameObjectWithTag("Territories");
        continentBonus = territories.GetComponent <ContinentBonus> ();
        changeCategory = territories.GetComponent <ChangeCatagory> ();
        boardSetUp     = territories.GetComponent <BoardSetUp> ();

        GUI              = GameObject.FindGameObjectWithTag("GUI");
        lockoutPlayer    = GUI.GetComponent <LockoutPlayer> ();
        displayTurn      = GUI.GetComponent <DisplayTurn> ();
        gameInstructions = GUI.GetComponent <GameInstructions> ();
    }
Example #4
0
 void Awake()
 {
     territoryBonus   = this.GetComponent <TerritoryBonus> ();
     continentBonus   = this.GetComponent <ContinentBonus> ();
     soldierBonusRank = this.GetComponent <SoldierBonusRank> ();
 }