private bool SearchForContextRequestable(out UnityEngine.MonoBehaviour impl) { Contextual contextual; if (Contextual.FindUp(base.transform, out contextual)) { Facepunch.MonoBehaviour monoBehaviour = contextual.implementor; UnityEngine.MonoBehaviour monoBehaviour1 = monoBehaviour; impl = monoBehaviour; if (monoBehaviour1) { return(true); } } impl = null; return(false); }