Example #1
0
    public void Update()
    {
        if (isActive)
        {
            // If we press the left mouse button, begin selection and remember the location of the mouse
            if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
            {
                isSelecting    = true;
                mousePosition1 = Input.mousePosition;

                foreach (var selectableObject in context.GetPlayerObjectPool().GetPlayerSelectableObjects())
                {
                    Deselect(selectableObject);
                }

                context.GetBuildChoiceUpdater().SetMainObjectForHud(null);
            }
            // If we let go of the left mouse button, end selection
            if (Input.GetMouseButtonUp(0) && isSelecting)
            {
                IPlayerSelectableObject mainObjectForHUD = null;

                foreach (var selectableObject in context.GetPlayerObjectPool().GetPlayerSelectableObjects())
                {
                    if (IsWithinSelectionBounds(selectableObject.GetGameObject()))
                    {
                        selectableObject.Select(true);
                        if (mainObjectForHUD == null || selectableObject.GetSelectionPriority() < mainObjectForHUD.GetSelectionPriority())
                        {
                            mainObjectForHUD = selectableObject;
                        }
                    }
                    else
                    {
                        selectableObject.Select(false);
                    }
                }

                context.GetBuildChoiceUpdater().SetMainObjectForHud(mainObjectForHUD);

                isSelecting = false;
            }

            // Highlight all objects within the selection box
            if (isSelecting)
            {
                foreach (var selectableObject in context.GetPlayerObjectPool().GetPlayerSelectableObjects())
                {
                    if (IsWithinSelectionBounds(selectableObject.GetGameObject()))
                    {
                        Select(selectableObject);
                    }
                    else
                    {
                        Deselect(selectableObject);
                    }
                }
            }
        }
    }