public Gingando(IMoveable objMovimentavel) : base(objMovimentavel, "Gingando") { this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_gingando"); this.steps.Add(new Rectangle(103, 53, 88, 108)); this.steps.Add(new Rectangle(390, 53, 88, 108)); }
public Avancar(IMoveable objMovimentavel) : base(objMovimentavel, "Avancar") { this.updateInterval = 250; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_andando_para_frente"); this.steps.Add(new Rectangle(1261, 49, 96, 109)); this.steps.Add(new Rectangle(1549, 49, 90, 113)); }
public Recuar(IMoveable objMovimentavel) : base(objMovimentavel, "Recuar") { this.updateInterval = 200; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_andando_para_atras"); this.steps.Add(new Rectangle(378, 53, 85, 109)); this.steps.Add(new Rectangle(969, 48, 73, 113)); }
public DefesaParaBaixo() : base(null, "DefesaParaBaixo") { this.updateInterval = 200; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_defesa_para_baixo"); this.steps.Add(new Rectangle(99, 68, 87, 93)); this.steps.Add(new Rectangle(385, 87, 92, 75)); this.steps.Add(new Rectangle(1258, 81, 90, 81)); this.steps.Add(new Rectangle(99, 68, 87, 93)); }
public DefesaParaBaixo2() : base(null, "DefesaParaBaixo2") { this.updateInterval = 200; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_defesa_por_baixo"); this.steps.Add(new Rectangle(93, 82, 95, 82)); this.steps.Add(new Rectangle(383, 84, 96, 75)); this.steps.Add(new Rectangle(677, 85, 90, 76)); this.steps.Add(new Rectangle(965, 81, 93, 81)); }
public SocoPorBaixo() : base(null, "SocoPorBaixo") { this.updateInterval = 200; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_golpesRasteiros"); this.steps.Add(new Rectangle(96, 91, 93, 72)); this.steps.Add(new Rectangle(353, 86, 123, 81)); this.steps.Add(new Rectangle(962, 90, 97, 74)); this.steps.Add(new Rectangle(1247, 88, 102, 75)); }
public Chute4() : base(null, "Chute4") { this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_pezadas2"); this.steps.Add(new Rectangle(97, 56, 70, 103)); this.steps.Add(new Rectangle(348, 52, 111, 108)); this.steps.Add(new Rectangle(644, 49, 105, 111)); this.steps.Add(new Rectangle(961, 54, 76, 107)); this.steps.Add(new Rectangle(1264, 50, 69, 112)); this.steps.Add(new Rectangle(1550, 53, 86, 110)); }
public Rasteira1() : base(null, "Rasteira1") { this.updateInterval = 150; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_golpesRasteiros"); this.steps.Add(new Rectangle(104, 442, 84, 80)); this.steps.Add(new Rectangle(386, 445, 98, 72)); this.steps.Add(new Rectangle(632, 446, 139, 73)); this.steps.Add(new Rectangle(923, 445, 139, 73)); this.steps.Add(new Rectangle(1250, 445, 102, 73)); this.steps.Add(new Rectangle(1547, 436, 92, 82)); }
public Chute1() : base(null, "Chute1") { this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_pezadas1"); this.steps.Add(new Rectangle(400, 48, 76, 115)); this.steps.Add(new Rectangle(680, 48, 90, 118)); this.steps.Add(new Rectangle(911, 54, 162, 107)); this.steps.Add(new Rectangle(1210, 53, 152, 109)); this.steps.Add(new Rectangle(1520, 50, 129, 111)); this.steps.Add(new Rectangle(1841, 52, 93, 109)); this.steps.Add(new Rectangle(113, 226, 74, 113)); }
public Rasteira2() : base(null, "Rasteira2") { this.updateInterval = 100; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_golpesRasteiros"); this.steps.Add(new Rectangle(1836, 438, 111, 83)); this.steps.Add(new Rectangle(90, 618, 103, 79)); this.steps.Add(new Rectangle(324, 616, 179, 87)); this.steps.Add(new Rectangle(634, 618, 159, 81)); this.steps.Add(new Rectangle(922, 618, 159, 85)); this.steps.Add(new Rectangle(1254, 624, 115, 71)); this.steps.Add(new Rectangle(86, 88, 111, 79)); }
public DefesaPorCima(IMoveable objMovimentavel) : base(objMovimentavel, "DefesaPorCima") { this.updateInterval = 120; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_escapando_por_cima"); this.steps.Add(new Rectangle(104, 34, 82, 130)); this.steps.Add(new Rectangle(393, 33, 81, 133)); this.steps.Add(new Rectangle(682, 39, 80, 111)); this.steps.Add(new Rectangle(971, 45, 78, 94)); this.steps.Add(new Rectangle(1261, 47, 82, 88)); this.steps.Add(new Rectangle(1557, 42, 77, 89)); this.steps.Add(new Rectangle(1893, 43, 83, 94)); }
public Rasteira3() : base(null, "Rasteira3") { this.updateInterval = 120; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_golpesRasteiros"); this.steps.Add(new Rectangle(1536, 614, 131, 87)); this.steps.Add(new Rectangle(1834, 616, 85, 81)); this.steps.Add(new Rectangle(30, 790, 167, 85)); this.steps.Add(new Rectangle(326, 786, 167, 93)); this.steps.Add(new Rectangle(626, 784, 133, 89)); this.steps.Add(new Rectangle(928, 800, 121, 69)); this.steps.Add(new Rectangle(1538, 790, 91, 83)); this.steps.Add(new Rectangle(1838, 788, 97, 83)); }
public SocoDeBaixoParaCima() : base(null, "SocoDeBaixoParaCima") { this.updateInterval = 80; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_golpesRasteiros"); this.steps.Add(new Rectangle(1545, 81, 91, 83)); this.steps.Add(new Rectangle(1834, 77, 90, 86)); this.steps.Add(new Rectangle(93, 240, 91, 96)); this.steps.Add(new Rectangle(387, 204, 82, 136)); this.steps.Add(new Rectangle(683, 213, 80, 126)); this.steps.Add(new Rectangle(972, 213, 80, 128)); this.steps.Add(new Rectangle(1259, 227, 84, 112)); this.steps.Add(new Rectangle(1546, 237, 86, 103)); this.steps.Add(new Rectangle(1839, 253, 88, 85)); }
public Chute3() : base(null, "Chute3") { this.updateInterval = 120; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_pezadas2"); this.steps.Add(new Rectangle(95, 405, 95, 112)); this.steps.Add(new Rectangle(388, 407, 91, 105)); this.steps.Add(new Rectangle(690, 409, 80, 107)); this.steps.Add(new Rectangle(977, 415, 83, 101)); this.steps.Add(new Rectangle(1196, 413, 178, 103)); this.steps.Add(new Rectangle(1508, 417, 154, 100)); this.steps.Add(new Rectangle(70, 594, 134, 100)); this.steps.Add(new Rectangle(383, 589, 106, 107)); this.steps.Add(new Rectangle(677, 582, 92, 105)); }
public Chute2() : base(null, "Chute2") { this.updateInterval = 75; this.spriteSheet = ContentManagerFacade.Load <Texture2D>(@"Ryu\ryu_pezadas1"); this.steps.Add(new Rectangle(683, 237, 83, 103)); this.steps.Add(new Rectangle(971, 238, 88, 102)); this.steps.Add(new Rectangle(1542, 227, 88, 113)); this.steps.Add(new Rectangle(1843, 234, 78, 103)); this.steps.Add(new Rectangle(78, 397, 115, 120)); this.steps.Add(new Rectangle(357, 399, 115, 116)); this.steps.Add(new Rectangle(637, 402, 121, 115)); this.steps.Add(new Rectangle(923, 415, 119, 100)); this.steps.Add(new Rectangle(1250, 409, 78, 106)); this.steps.Add(new Rectangle(1841, 409, 87, 108)); this.steps.Add(new Rectangle(103, 589, 81, 107)); }