public override void Initialize() { base.Initialize(); _itemContainer = ContainerManagerComponent.Ensure <ContainerSlot>("potted_plant_hide", Owner, out _); }
public override void Initialize() { base.Initialize(); _idSlot = ContainerManagerComponent.Ensure <ContainerSlot>("pda_entity_container", Owner); _penSlot = ContainerManagerComponent.Ensure <ContainerSlot>("pda_pen_slot", Owner); if (UserInterface != null) { UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage; } if (!string.IsNullOrEmpty(_startingIdCard)) { var idCard = _entityManager.SpawnEntity(_startingIdCard, Owner.Transform.Coordinates); var idCardComponent = idCard.GetComponent <IdCardComponent>(); _idSlot.Insert(idCardComponent.Owner); ContainedID = idCardComponent; } if (!string.IsNullOrEmpty(_startingPen)) { var pen = _entityManager.SpawnEntity(_startingPen, Owner.Transform.Coordinates); _penSlot.Insert(pen); } UpdatePDAAppearance(); }
public override void Initialize() { base.Initialize(); _itemContainer = ContainerManagerComponent.Ensure <ContainerSlot>("flashlight_cell_container", Owner, out _); }
public override void Initialize() { base.Initialize(); _ammoContainer = ContainerManagerComponent.Ensure <Container>($"{Name}-ammo-container", Owner, out var existing); if (existing) { foreach (var entity in _ammoContainer.ContainedEntities) { _spawnedAmmo.Push(entity); _unspawnedCount--; } } _chamberContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-chamber-container", Owner, out existing); if (existing) { _unspawnedCount--; } if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent)) { _appearanceComponent = appearanceComponent; } _appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true); Dirty(); UpdateAppearance(); }
public void Swap(ContainerSlot from, ContainerSlot to) { if (from == to) { return; } if (from.Container.containerItems[from.id].ItemId != to.Container.containerItems[to.id].ItemId) { from.Container.containerItems[from.id] = to.Container.containerItems[to.id]; to.Container.containerItems[to.id] = draggingItem; } else if (from.Container.containerItems[from.id].ItemId == to.Container.containerItems[to.id].ItemId && (to.Container.containerItems[to.id].IsStackable)) { int leftToMax = to.Container.containerItems[to.id].MaxStack - to.Container.containerItems[to.id].ItemAmount; if (from.Container.containerItems[from.id].ItemAmount <= leftToMax) { to.Container.containerItems[to.id].ItemAmount += from.Container.containerItems[from.id].ItemAmount; from.Container.containerItems[from.id] = new Item(); } else if (from.Container.containerItems[from.id].ItemAmount > leftToMax) { to.Container.containerItems[to.id].ItemAmount += leftToMax; from.Container.containerItems[from.id].ItemAmount -= leftToMax; } } }
public override void Initialize() { base.Initialize(); ItemContainer = ContainerManagerComponent.Ensure <ContainerSlot>("extinguisher_cabinet", Owner, out _); }
public override void Initialize() { base.Initialize(); ItemContainer = ContainerHelpers.EnsureContainer <ContainerSlot>(Owner, "extinguisher_cabinet", out _); }
public override void Initialize() { base.Initialize(); Owner.EnsureComponent <PowerReceiverComponent>().OnPowerStateChanged += UpdateLight; _lightBulbContainer = ContainerManagerComponent.Ensure <ContainerSlot>("light_bulb", Owner); }
public override void Initialize() { base.Initialize(); Owner.EnsureComponent <PowerReceiverComponent>(); _container = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-powerCellContainer", Owner); // Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty }
protected override void Initialize() { base.Initialize(); Owner.EnsureComponent <ApcPowerReceiverComponent>(); _container = ContainerHelpers.EnsureContainer <ContainerSlot>(Owner, $"{Name}-powerCellContainer"); // Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty }
public override void Initialize() { base.Initialize(); _appearance = Owner.GetComponent <AppearanceComponent>(); _userInterface = Owner.GetComponent <ServerUserInterfaceComponent>() .GetBoundUserInterface(MedicalScannerUiKey.Key); _bodyContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-bodyContainer", Owner); UpdateUserInterface(); }
public override void Initialize() { base.Initialize(); _powerReceiver = Owner.GetComponent <PowerReceiverComponent>(); _container = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-powerCellContainer", Owner); _appearanceComponent = Owner.GetComponent <AppearanceComponent>(); // Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty _powerReceiver.OnPowerStateChanged += PowerUpdate; }
public override void Initialize() { base.Initialize(); Owner.EnsureComponent <PointLightComponent>(); _cellContainer = ContainerManagerComponent.Ensure <ContainerSlot>("flashlight_cell_container", Owner, out _); Dirty(); }
public void DropItem(ContainerSlot itemToDrop) { itemDestroyPanel.SetActive(true); DestroyItemWindow destroyWindow = itemDestroyPanel.GetComponent <DestroyItemWindow>(); destroyWindow.StopCoroutine("WindowTimer"); destroyWindow.itemToDrop = itemToDrop; destroyWindow.SetUp(); destroyWindow.StartCoroutine("WindowTimer"); }
public override void Initialize() { base.Initialize(); _pointLight = Owner.GetComponent <PointLightComponent>(); _spriteComponent = Owner.GetComponent <SpriteComponent>(); Owner.TryGetComponent(out _clothingComponent); _cellContainer = ContainerManagerComponent.Ensure <ContainerSlot>("flashlight_cell_container", Owner, out var existed); }
/// <summary> /// Called once per instance of this component. Gets references to any other components needed /// by this component and initializes it's UI and other data. /// </summary> public override void Initialize() { base.Initialize(); _userInterface = Owner.GetComponent <ServerUserInterfaceComponent>().GetBoundUserInterface(ReagentDispenserUiKey.Key); _userInterface.OnReceiveMessage += OnUiReceiveMessage; _beakerContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-reagentContainerContainer", Owner); InitializeFromPrototype(); UpdateUserInterface(); }
/// <inheritdoc /> protected override void Startup() { base.Startup(); _magazineSlot = ContainerManagerComponent.Ensure <ContainerSlot>("ballistic_gun_magazine", Owner); if (Magazine != null) { // Already got magazine from loading a container. Magazine.GetComponent <BallisticMagazineComponent>().OnAmmoCountChanged += MagazineAmmoCountChanged; } UpdateAppearance(); }
public override void Initialize() { base.Initialize(); if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent)) { _appearanceComponent = appearanceComponent; } _chamberContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-chamber", Owner); _magazineContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-magazine", Owner); }
private void PutIdInHand(ContainerSlot container, IHandsComponent hands) { var idEntity = container.ContainedEntity; if (idEntity == null || !container.Remove(idEntity)) { return; } UpdateUserInterface(); hands.PutInHand(idEntity.GetComponent <ItemComponent>()); }
public override void Use(ContainerSlot slot) { if (slot == null) { return; } Debug.Log("Trying to wear: " + this.ItemName); ContainerManager.Instance.Console.LogConsole("Trying to wear: " + this.ItemName); ContainerManager.Instance.DraggingItem = this; ContainerManager.Instance.WearItem(slot, null); }
public override void Initialize() { base.Initialize(); _idSlot = ContainerManagerComponent.Ensure <ContainerSlot>("pda_entity_container", Owner); _penSlot = ContainerManagerComponent.Ensure <ContainerSlot>("pda_pen_slot", Owner); if (UserInterface != null) { UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage; } UpdatePDAAppearance(); }
protected override void Initialize() { base.Initialize(); _idSlot = ContainerHelpers.EnsureContainer <ContainerSlot>(Owner, "pda_entity_container"); _penSlot = ContainerHelpers.EnsureContainer <ContainerSlot>(Owner, "pda_pen_slot"); if (UserInterface != null) { UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage; } UpdatePDAAppearance(); }
public override void Use (ContainerSlot slot) { if(this.ItemAmount > 1) { ContainerManager.Instance.Console.LogConsole("Used one of " + this.ItemAmount + " " + this.ItemName); Debug.Log("Used one of " + this.ItemAmount + " " + this.ItemName); } else { ContainerManager.Instance.Console.LogConsole("Used last " + this.ItemName); Debug.Log("Used last " + this.ItemName); } this.ItemAmount--; }
protected override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUiReceiveMessage; } BodyContainer = ContainerHelpers.EnsureContainer <ContainerSlot>(Owner, $"{Name}-bodyContainer"); //TODO: write this so that it checks for a change in power events for GORE POD cases EntitySystem.Get <CloningSystem>().UpdateUserInterface(this); }
public override void Initialize() { base.Initialize(); _privilegedIdContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-privilegedId", Owner); _targetIdContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-targetId", Owner); _accessReader = Owner.GetComponent <AccessReader>(); _userInterface = Owner.GetComponent <ServerUserInterfaceComponent>() .GetBoundUserInterface(IdCardConsoleUiKey.Key); _userInterface.OnReceiveMessage += OnUiReceiveMessage; UpdateUserInterface(); }
public override void Initialize() { base.Initialize(); _pointLight = Owner.GetComponent <PointLightComponent>(); _spriteComponent = Owner.GetComponent <SpriteComponent>(); _cellContainer = ContainerManagerComponent.Ensure <ContainerSlot>("flashlight_cell_container", Owner, out var existed); if (!existed) { var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper"); _cellContainer.Insert(cell); } }
private void InsertIdFromHand(IEntity user, ContainerSlot container, IHandsComponent hands) { var isId = hands.GetActiveHand?.Owner.HasComponent <IdCardComponent>(); if (isId != true) { return; } if (!hands.Drop(hands.ActiveIndex, container)) { _notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("You can't let go of the ID card!")); return; } UpdateUserInterface(); }
protected override void Initialize() { base.Initialize(); if (_ammoPrototype != null) { _ammoContainer = Owner.EnsureContainer <ContainerSlot>($"{Name}-ammo-container"); } if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent)) { _appearanceComponent = appearanceComponent; } Dirty(); }
public override void Initialize() { base.Initialize(); _powerDevice = Owner.GetComponent <PowerDeviceComponent>(); if (_powerDevice == null) { var exc = new InvalidOperationException("Chargers requires a PowerDevice to function"); Logger.FatalS("charger", exc.Message); throw exc; } _container = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-powerCellContainer", Owner); _appearanceComponent = Owner.GetComponent <AppearanceComponent>(); // Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty _powerDevice.OnPowerStateChanged += PowerUpdate; }
public override void Initialize() { base.Initialize(); _privilegedIdContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-privilegedId", Owner); _targetIdContainer = ContainerManagerComponent.Ensure <ContainerSlot>($"{Name}-targetId", Owner); Owner.EnsureComponentWarn <AccessReader>(); Owner.EnsureComponentWarn <ServerUserInterfaceComponent>(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUiReceiveMessage; } UpdateUserInterface(); }