Example #1
0
        private static void     OnGUISettings()
        {
            if (HQ.Settings == null)
            {
                return;
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.LabelField("Add an offset on NG Hub's window Y-axis.", GeneralStyles.WrapLabel);
            float offset = EditorGUILayout.FloatField("Y Offset Window", HQ.Settings.Get <HubSettings>().NGHubYOffset);

            EditorGUILayout.HelpBox("This is a workaround. Most of the time NG Hub is correctly placed, but in some cases, it is not.", MessageType.Info);
            EditorGUILayout.HelpBox("If you have the offset bug and you are willing to fix it, contact me through " + Constants.SupportEmail + ".", MessageType.Info);

            if (GUILayout.Button("Contact the author") == true)
            {
                ContactFormWizard.Open(ContactFormWizard.Subject.Support);
            }

            if (EditorGUI.EndChangeCheck() == true)
            {
                HQ.Settings.Get <HubSettings>().NGHubYOffset = offset;
                HQ.InvalidateSettings();
            }
        }
Example #2
0
        private static void     OnGUISettings()
        {
            if (Utility.IsCustomEditorCompatible == false)
            {
                EditorGUILayout.HelpBox("NG Tools has detected a change in Unity code. Please contact the author.", MessageType.Error);

                if (GUILayout.Button("Contact the author") == true)
                {
                    ContactFormWizard.Open(ContactFormWizard.Subject.BugReport, "MonoScriptEditor is incompatible with " + Utility.UnityVersion + ".");
                }
                return;
            }

            InspectorGadgetSettings settings = HQ.Settings.Get <InspectorGadgetSettings>();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Script visualizer lets you select the text when you inspect a script.", GeneralStyles.WrapLabel);
            bool active = NGEditorGUILayout.Switch("Script Visualizer", settings.activeScriptVisualizer);

            if (EditorGUI.EndChangeCheck() == true)
            {
                bool mustUpdate = active == true?Utility.AddCustomEditor(typeof(MonoScript), typeof(MonoScriptEditor)) : Utility.RemoveCustomEditor(typeof(MonoScriptEditor));

                if (mustUpdate == true)
                {
                    MonoScriptEditor.UpdateInspector();
                }

                settings.activeScriptVisualizer = active;
                HQ.InvalidateSettings();
            }
        }
Example #3
0
        private static void     OnGUISettings()
        {
            if (HQ.Settings == null)
            {
                return;
            }

            if (DragObjectDrawer.ScriptAttributeUtility == null)
            {
                EditorGUILayout.HelpBox("NG Tools has detected a change in Unity code. Please contact the author.", MessageType.Error);

                if (GUILayout.Button("Contact the author") == true)
                {
                    ContactFormWizard.Open(ContactFormWizard.Subject.BugReport, "DragObjectDrawer is incompatible with " + Utility.UnityVersion + ".");
                }
                return;
            }

            DraggableObjectSettings settings = HQ.Settings.Get <DraggableObjectSettings>();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Allows to drag & drop between Object fields in Inspector.", GeneralStyles.WrapLabel);
            bool active = EditorGUILayout.Toggle("Drag & Drop with Object", settings.active);

            if (EditorGUI.EndChangeCheck() == true)
            {
                HQ.InvalidateSettings();

                if (active == true)
                {
                    DragObjectDrawer.AddType();
                }
                else
                {
                    DragObjectDrawer.RemoveType();
                }

                settings.active = active;
            }
        }