Example #1
0
        public PartyTurnActor()
        {
            MoveAction     moveAction     = new MoveAction(m_activeActions);
            RotateAction   rotateAction   = new RotateAction(m_activeActions);
            RestAction     restAction     = new RestAction();
            InteractAction interactAction = new InteractAction();
            SelectNextInteractiveObjectAction selectNextInteractiveObjectAction = new SelectNextInteractiveObjectAction();

            m_actions = new BaseAction[4][];
            for (Int32 i = 0; i < m_actions.Length; i++)
            {
                m_actions[i]     = new BaseAction[11];
                m_actions[i][0]  = moveAction;
                m_actions[i][1]  = rotateAction;
                m_actions[i][6]  = restAction;
                m_actions[i][2]  = interactAction;
                m_actions[i][10] = selectNextInteractiveObjectAction;
                m_actions[i][3]  = new MeleeAttackAction(i);
                m_actions[i][4]  = new RangedAttackAction(i);
                m_actions[i][9]  = new CastSpellAction(i);
                m_actions[i][5]  = new ConsumeItemAction(i);
                m_actions[i][8]  = new DefendAction(i);
                m_actions[i][7]  = new EquipAction(i);
            }
        }
Example #2
0
 public void Dispose()
 {
     ConsumeItem = null;
 }
Example #3
0
 public CharacterActions(int c)
 {
     ConsumeItem = new ConsumeItemAction(c);
     dwParentID  = c;
 }