private void onInventoryChanged(ConsumableInventory inventory) { foreach (KeyValuePair <string, InventoryItemStock> item in inventory.inventoryMap) { if (inventoryItems.ContainsKey(item.Key)) { if (item.Value.GetItemCount() > 0) { if (inventoryItems.ContainsKey(item.Key)) { inventoryItems[item.Key].SetCount(item.Value.GetItemCount()); } } else { Object.Destroy(inventoryItems[item.Key]); inventoryItems.Remove(item.Key); } } else if (item.Value.GetItemCount() > 0) { PropDefinition propDefinition = Service.Get <PropService>().Props[item.Key]; GameObject gameObject = Object.Instantiate(inventoryItemPrefab); gameObject.transform.SetParent(ContentPanel.transform, worldPositionStays: false); gameObject.GetComponent <MarketplaceInventoryItem>().Init(itemSprites[propDefinition.GetIconContentKey().Key.ToLower()], propDefinition, item.Value.GetItemCount()); inventoryItems[item.Key] = gameObject.GetComponent <MarketplaceInventoryItem>(); } } }
protected override PropDefinition[] filterDefinitions(PropDefinition[] definitions) { List <PropDefinition> list = new List <PropDefinition>(); if (definitions != null && definitions.Length > 0) { list.AddRange(definitions); list.RemoveAll((PropDefinition definition) => definition.PropType != PropDefinition.PropTypes.Consumable); list.RemoveAll((PropDefinition definition) => definition.ExperienceType != PropDefinition.ConsumableExperience.PartyGameLobby); list.RemoveAll((PropDefinition definition) => definition.ServerAddedItem); ConsumableInventory consumableInventory = Service.Get <CPDataEntityCollection>().GetComponent <ConsumableInventoryData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle).ConsumableInventory; for (int num = list.Count - 1; num >= 0; num--) { if (consumableInventory.inventoryMap.ContainsKey(list[num].GetNameOnServer())) { if (consumableInventory.inventoryMap[list[num].GetNameOnServer()].GetItemCount() == 0) { list.RemoveAt(num); } } else { list.RemoveAt(num); } } } return(list.ToArray()); }
public void ConsumeItemFromUI() { PartyMember member = partyPanel.LookUpSelectedPartyMember(); if (!IsCraftingItem(itemToConsume.item) && member != null) { ConsumableInventory consumableInventory = FindObjectOfType <ConsumableInventory>(); bool success = consumableInventory.UseItemOutsideOfBattle(member, itemToConsume.item); if (success) { consumableInventory.ClearAndParseUInventory(); UIPlayerInfoPanel infoPanel = FindObjectOfType <UIPlayerInfoPanel>(); if (!infoPanel.gameObject.activeSelf) { infoPanel.gameObject.SetActive(true); } infoPanel.Populate(member.characterName); } else { GiveItem(itemToConsume.item); } } itemToConsume.UpdateItem(null); }
protected void GetControllers() { inventoryController = FindObjectOfType <InventoryController>(); craftingInventory = FindObjectOfType <CraftingInventory>(); consumableInventory = FindObjectOfType <ConsumableInventory>(); characterController = FindObjectOfType <BattleSystem.CharacterController>(); sceneController = FindObjectOfType <SceneController>(); questController = FindObjectOfType <QuestController>(); }
void Awake() { craftingInventory = FindObjectOfType <CraftingInventory>(); consumableInventory = FindObjectOfType <ConsumableInventory>(); characterController = FindObjectOfType <BattleSystem.CharacterController>(); inventoryController = FindObjectOfType <InventoryController>(); itemDatabase = FindObjectOfType <ItemDatabase>(); menuController = FindObjectOfType <MenuController>(); ClearSlots(); }
public void UseConsumable(string consumableType) { ConsumableInventory consumableInventory = default(ConsumableInventory); consumableInventory.inventoryMap = new Dictionary <string, InventoryItemStock>(this.consumableInventory.inventoryMap); InventoryItemStock inventoryItemStock = consumableInventory.inventoryMap[consumableType]; inventoryItemStock.DecrementCount(); ConsumableInventory = consumableInventory; }
private void onInventoryChanged(ConsumableInventory inventory) { if (prop.ExperienceType == PropDefinition.ConsumableExperience.PartyGameLobby) { marketplaceController.SetPurchasedPartyGame(); } removePurchaseListeners(); hidePurchaseModal(); Service.Get <EventDispatcher>().DispatchEvent(new MarketplaceEvents.ItemPurchased(prop, purchaseCount)); setState(ConfirmationState.Complete); }
private void Awake() { characterController = FindObjectOfType <CharacterController>(); inventoryController = FindObjectOfType <InventoryController>(); questController = FindObjectOfType <QuestSystem.QuestController>(); soundController = GetComponent <BattleSoundController>(); items = FindObjectOfType <ConsumableInventory>(); EventController.OnEnemyDied += AddEnemyExperience; EventController.OnEnemyDied += AddRandomItem; HideMenus(); }
private void Awake() { craftingSlots = FindObjectOfType <CraftingSlots>(); equipmentSlots = FindObjectOfType <EquipmentSlots>(); partyPanel = FindObjectOfType <UIPartyPanel>(); tooltip = FindObjectOfType <Tooltip>(); selectedItem = GameObject.Find("SelectedItem").GetComponent <UIItem>(); spriteImage = GetComponent <Image>(); consumableInventory = FindObjectOfType <ConsumableInventory>(); craftingInventory = FindObjectOfType <CraftingInventory>(); inventoryController = FindObjectOfType <InventoryController>(); UpdateItem(null); }
public override void OnEnter() { if (!Service.Get <CPDataEntityCollection>().LocalPlayerHandle.IsNull) { ConsumableInventory consumableInventory = Service.Get <CPDataEntityCollection>().GetComponent <ConsumableInventoryData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle).ConsumableInventory; string nameOnServer = PropDefinition.GetNameOnServer(); if (consumableInventory.inventoryMap.ContainsKey(nameOnServer)) { OUT_ItemCount.Value = consumableInventory.inventoryMap[nameOnServer].GetItemCount(); } } Finish(); }
private void Awake() { craftingInventory = FindObjectOfType <CraftingInventory>(); consumableInventory = FindObjectOfType <ConsumableInventory>(); questController = FindObjectOfType <QuestController>(); menuController = FindObjectOfType <MenuController>(); characterController = FindObjectOfType <BattleSystem.CharacterController>(); inventoryController = FindObjectOfType <InventoryController>(); sceneController = FindObjectOfType <SceneController>(); battleLauncher = FindObjectOfType <BattleLauncher>(); SceneManager.sceneLoaded += OnSceneLoaded; }
private void onPropRetrieved(Prop prop) { if (!prop.PropDef.ServerAddedItem && prop.PropDef.GetIconContentKey() != null && !string.IsNullOrEmpty(prop.PropDef.GetIconContentKey().Key)) { LoadIcon(prop.PropDef.GetIconContentKey()); ConsumableInventory consumableInventory = Service.Get <CPDataEntityCollection>().GetComponent <ConsumableInventoryData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle).ConsumableInventory; if (consumableInventory.inventoryMap.ContainsKey(prop.PropDef.GetNameOnServer())) { ItemCountText.text = consumableInventory.inventoryMap[prop.PropDef.GetNameOnServer()].GetItemCount().ToString(); } else { ItemCountText.text = "0"; } } }
private void onInventoryItemPrefabLoaded(string path, GameObject prefab) { inventoryItemPrefab = prefab; ConsumableInventory consumableInventory = Service.Get <CPDataEntityCollection>().GetComponent <ConsumableInventoryData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle).ConsumableInventory; foreach (PropDefinition value in Service.Get <PropService>().Props.Values) { string nameOnServer = value.GetNameOnServer(); if (value.PropType == PropDefinition.PropTypes.Consumable && !value.ServerAddedItem && !value.QuestOnly && value.GetIconContentKey() != null && !string.IsNullOrEmpty(value.GetIconContentKey().Key) && consumableInventory.inventoryMap.ContainsKey(nameOnServer) && consumableInventory.inventoryMap[nameOnServer].GetItemCount() > 0) { GameObject gameObject = Object.Instantiate(prefab); gameObject.transform.SetParent(ContentPanel.transform, worldPositionStays: false); gameObject.GetComponent <MarketplaceInventoryItem>().Init(itemSprites[value.GetIconContentKey().Key.ToLower()], value, consumableInventory.inventoryMap[nameOnServer].GetItemCount()); inventoryItems[nameOnServer] = gameObject.GetComponent <MarketplaceInventoryItem>(); } } }
public void Init(PropDefinition def) { definition = def; Title.text = Service.Get <Localizer>().GetTokenTranslation(def.Name); Content.LoadAsync(onIconLoaded, def.GetIconContentKey()); SelectButton.onClick.AddListener(onSelected); if (def.ExperienceType == PropDefinition.ConsumableExperience.PartyGameLobby) { breadcrumb.SetBreadcrumbId(PartyGameBreadcrumbType, definition.Id.ToString()); TutorialBreadcrumb.SetBreadcrumbId($"PartyGame_{definition.Id}"); } else if (def.PropType == PropDefinition.PropTypes.Consumable) { breadcrumb.SetBreadcrumbId(ConsumableBreadcrumbType, definition.Id.ToString()); TutorialBreadcrumb.SetBreadcrumbId($"Consumable_{definition.Id}"); } else { breadcrumb.SetBreadcrumbId(GearBreadcrumbType, definition.Id.ToString()); TutorialBreadcrumb.SetBreadcrumbId($"Gear_{definition.Id}"); } ConsumableInventory consumableInventory = Service.Get <CPDataEntityCollection>().GetComponent <ConsumableInventoryData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle).ConsumableInventory; if (consumableInventory.inventoryMap.ContainsKey(definition.GetNameOnServer())) { int itemCount = consumableInventory.inventoryMap[definition.GetNameOnServer()].GetItemCount(); if (itemCount == 0) { ItemCountIcon.SetActive(value: false); } else { ItemCountIcon.SetActive(value: true); ItemCountIcon.GetComponentInChildren <Text>().text = itemCount.ToString(); } } else { ItemCountIcon.SetActive(value: false); } if (def.PropType == PropDefinition.PropTypes.Durable) { showSelectedState(); } }
private void setInventoryCount(ConsumableInventory inventory) { int num = 0; if (inventory.inventoryMap != null && inventory.inventoryMap.ContainsKey(consumableType)) { num = inventory.inventoryMap[consumableType].GetItemCount(); } if (num > 0) { InventoryCount.text = num.ToString(); } else { InventoryCount.text = "$" + consumableCost; } inventoryCount = num; }
public void BuildItemList() { ClearItemPanel(); ConsumableInventory items = BattleController.Instance.items; List <string> listOfItemNames = new List <string>(); if (items.playerItems.Count > 0) { foreach (Item item in items.playerItems) { if (!listOfItemNames.Contains(item.itemName)) { Button itemButton = Instantiate <Button>(button, itemPanel.transform); itemButton.GetComponentInChildren <Text>().text = item.itemName; itemButton.onClick.AddListener(() => SelectItem(item)); listOfItemNames.Add(item.itemName); } } } }
private void onInventoryChanged(ConsumableInventory inventory) { base.Fsm.Event(ChangedEvent); Finish(); }
public InventoryRecieved(ConsumableInventory inventory) { Inventory = inventory; }