Example #1
0
        internal LambdaExpression GetConstructor(Type t)
        {
            LambdaExpression e;

            ConstructorCache.TryGetValue(t, out e);
            return(e);
        }
Example #2
0
        private object DeserializeDictionary(Type type, BinaryReader stream)
        {
            var keyType   = type.GenericTypeArguments[0];
            var valueType = type.GenericTypeArguments[1];

            CheckIfCanRead(keyType);
            CheckIfCanRead(valueType);
            var instance = ConstructorCache.Create(typeof(Dictionary <,>)
                                                   .MakeGenericType(keyType, valueType)) as IDictionary;

            if (stream.BaseStream.CanSeek)
            {
                if (stream.BaseStream.Length == stream.BaseStream.Position)
                {
                    return(instance);
                }
            }
#pragma warning disable CS0168
            try
            {
                int count = stream.ReadInt32();
                if (count == 0)
                {
                    return(instance);
                }

                for (int i = 0; i < count; i++)
                {
                    instance.Add(readMethods[keyType](stream), readMethods[valueType](stream));
                }
            }
            catch (EndOfStreamException ex) { }
#pragma warning restore CS0168
            return(instance);
        }
Example #3
0
        /// <summary>
        /// Returns the constructors for implementations of a particular interface
        /// type. Constructor info is cached after the initial crawl.
        /// </summary>
        /// <typeparam name="TInterface"></typeparam>
        /// <returns></returns>
        private IEnumerable <ConstructorInfo> GetConstructors <TInterface>()
        {
            if (ConstructorCache.ContainsKey(typeof(TInterface)))
            {
                return(ConstructorCache[typeof(TInterface)]);
            }
            else
            {
                var constructors = new LinkedList <ConstructorInfo>();

                foreach (var asm in Assemblies)
                {
                    foreach (var type in asm.GetTypes())
                    {
                        if (type.IsClass && !type.IsAbstract)
                        {
                            if (type.GetInterfaces().Contains(typeof(TInterface)))
                            {
                                var constructor = type.GetConstructor(Type.EmptyTypes);
                                constructors.AddLast(constructor);
                            }
                        }
                    }
                }

                ConstructorCache[typeof(TInterface)] = constructors;
                return(constructors);
            }
        }
Example #4
0
        private object DeserializeList(Type type, XmlNode node)
        {
            var itemType = type.GenericTypeArguments[0];
            var instance = ConstructorCache.Create(typeof(List <>).MakeGenericType(itemType)) as IList;

            Read(node, s => instance.Add(DeserializeSingle(itemType, s)));
            return(instance);
        }
Example #5
0
        public static bool HasDefaultConstructor([NotNull] this Type type)
        {
            if (type is null)
            {
                Throw.NullArgument(nameof(type));
            }

            return(ConstructorCache.GetOrAddFor(type));
        }
Example #6
0
        /// <summary>
        /// Parses a JSON string into the specified object type
        /// </summary>
        /// <param name="json">The JSON-encoded string you want to deserialize</param>
        /// <param name="type">The object type you want your json string deserialized into</param>
        /// <returns>Object of type Type</returns>
        public static object Deserialize(string json, Type type)
        {
            //Deserialize the json into a generic object
            object o = Deserialize(json);

            //Clear the Reflection caches
            PropertyCache.Clear();
            ConstructorCache.Clear();

            //Convert generic object to the specified Type
            return(Deserialize(o, type));
        }
        private static ConstructorInfo GetOrAddConstructorInfoFromCache(Type module)
        {
            ConstructorInfo ctor;

            if (ConstructorCache.TryGetValue(module, out ctor))
            {
                return(ctor);
            }
            ctor = GetMostAppropriateConstructor(module);
            ConstructorCache.TryAdd(module, ctor);
            return(ctor);
        }
Example #8
0
        private object DeserializeList(Type type, BinaryReader stream)
        {
            var itemType = type.GenericTypeArguments[0];

            CheckIfCanRead(itemType);
            var instance = ConstructorCache.Create(typeof(List <>).MakeGenericType(itemType))
                           as IList;

            var count = stream.ReadInt32();

            Read(stream, count, itemType, v => instance.Add(v));
            return(instance);
        }
Example #9
0
        public StyleVariant(XmlNode variantNode, ResourceManager resourceManager, ConstructorCache <IStyleAttribute> attributeCache)
        {
            // Set the name.
            Name = variantNode.Name;

            foreach (XmlNode childNode in variantNode)
            {
                // Create the attribute.
                IStyleAttribute styleAttribute = attributeCache.CreateInstance(childNode.Name, resourceManager, new AttributeCollection(childNode));

                // Try to add the attributes to the collection.
                AddAttribute(styleAttribute);
            }
        }
Example #10
0
        /// <summary> Creates a new <see cref="UIManager"/> with the dependencies taken from the given <paramref name="game"/>. </summary>
        /// <param name="game"> The Monogame <see cref="Game"/> instance. </param>
        public UIManager(Game game)
        {
            // Set dependencies.
            if (game is null)
            {
                throw new ArgumentNullException("Given game cannot be null.");
            }
            contentManager = game.Content ?? throw new ArgumentNullException("Game's content manager was null.");
            gameWindow     = game.Window ?? throw new ArgumentNullException("Game's window was null.");
            graphicsDevice = game.GraphicsDevice ?? throw new ArgumentNullException("Game's graphics device was null.");
            graphicsDevice.PresentationParameters.RenderTargetUsage = RenderTargetUsage.PreserveContents;

            // Create the element and component caches, loading the defaults.
            componentCache = new ConstructorCache <Component>(Assembly.GetExecutingAssembly(), "GuiCookie.Components");
            elementCache   = new ConstructorCache <Element>(Assembly.GetExecutingAssembly(), "GuiCookie.Elements");
        }
Example #11
0
        public ElementManager(Root root, ComponentManager componentManager, TemplateManager templateManager, StyleManager styleManager, ConstructorCache <Element> elementCache, IServiceProvider serviceProvider)
        {
            // Set dependencies.
            this.root             = root ?? throw new ArgumentNullException(nameof(root));
            this.componentManager = componentManager ?? throw new ArgumentNullException(nameof(componentManager));
            this.templateManager  = templateManager ?? throw new ArgumentNullException(nameof(templateManager));
            this.styleManager     = styleManager ?? throw new ArgumentNullException(nameof(styleManager));
            this.elementCache     = elementCache ?? throw new ArgumentNullException(nameof(elementCache));
            this.serviceProvider  = serviceProvider ?? throw new ArgumentNullException(nameof(serviceProvider));

            // Initialise the elements list.
            ElementContainer = new ElementContainer(root);
            elementsByTag    = new Dictionary <string, Element>();

            // Bind to signals.
            //ElementContainer.OnChildAdded.Connect(addTaggedElement);
            ElementContainer.OnChildRemoved.Connect(removeTaggedElement);
        }
Example #12
0
        /// <summary> Creates a style from the given <paramref name="styleNode"/>. </summary>
        /// <param name="styleNode"> The <see cref="XmlNode"/> that contains the element style. </param>
        public Style(ResourceManager resourceManager, ConstructorCache <IStyleAttribute> attributeCache, XmlNode styleNode)
        {
            // Set the name of this style based on the name of the node.
            Name = styleNode.Name;

            // Create attributes from this style node.
            IReadOnlyAttributes attributes = new AttributeCollection(styleNode);

            // Set the name of the base style if one was given.
            BaseStyleName = attributes.GetAttributeOrDefault(BaseVariantName, string.Empty);

            // Hold collections of the loaded variants and attributes.
            List <StyleVariant>    variants        = new List <StyleVariant>();
            List <IStyleAttribute> styleAttributes = new List <IStyleAttribute>();

            // Read each child node.
            foreach (XmlNode childNode in styleNode)
            {
                // If the child node has children, load it as a variant.
                if (childNode.HasChildNodes)
                {
                    variants.Add(new StyleVariant(childNode, resourceManager, attributeCache));
                }
                // Otherwise; dynamically create the style attribute and add it to the list.
                else
                {
                    styleAttributes.Add(attributeCache.CreateInstance(childNode.Name, resourceManager, new AttributeCollection(childNode)));
                }
            }

            // Create the base variant using the loaded attributes.
            BaseVariant = new StyleVariant(BaseVariantName, styleAttributes);
            AddVariant(BaseVariant);

            // Create the derived variants using the base variant.
            foreach (StyleVariant variant in variants)
            {
                // Combine the variant with the base.
                variant.CombineOverBase(BaseVariant);

                // Add the variant to the dictionary using its name.
                AddVariant(variant);
            }
        }
Example #13
0
        /// <summary>
        /// Returns the constructors for implementations of a particular interface
        /// type. Constructor info is cached after the initial crawl.
        /// </summary>
        /// <typeparam name="TInterface"></typeparam>
        /// <returns></returns>
        private IEnumerable <ConstructorInfo> GetConstructors <TInterface>()
        {
            if (ConstructorCache.ContainsKey(typeof(TInterface)))
            {
                return(ConstructorCache[typeof(TInterface)]);
            }
            else
            {
                LinkedList <ConstructorInfo> constructors = new LinkedList <ConstructorInfo>();

                foreach (Assembly asm in Assemblies)
                {
                    foreach (Type type in asm.GetTypes())
                    {
                        if (type.IsClass && !type.IsAbstract)
                        {
                            if (type.GetInterfaces().Contains(typeof(TInterface)))
                            {
                                if (constructorArgs == null)
                                {
                                    ConstructorInfo constructor = type.GetConstructor(Type.EmptyTypes);
                                    constructors.AddLast(constructor);
                                }
                                else
                                {
                                    Type[] types = new Type[constructorArgs.Length];
                                    for (int i = 0; i < constructorArgs.Length; i++)
                                    {
                                        types[i] = constructorArgs[i].GetType();
                                    }
                                    ConstructorInfo constructor = type.GetConstructor(types);
                                    constructors.AddLast(constructor);
                                }
                            }
                        }
                    }
                }

                ConstructorCache[typeof(TInterface)] = constructors;
                return(constructors);
            }
        }
Example #14
0
        private object DeserializeDictionary(Type type, XmlNode node)
        {
            var keyType   = type.GenericTypeArguments[0];
            var valueType = type.GenericTypeArguments[1];
            var instance  = ConstructorCache.Create(typeof(Dictionary <,>)
                                                    .MakeGenericType(keyType, valueType)) as IDictionary;

            if (!node.HasChildNodes)
            {
                return(instance);
            }
            foreach (XmlNode child in node.ChildNodes)
            {
                var key   = child.Attributes["key"].Value;
                var value = child.Attributes["value"].Value;
                instance.Add(DeserializeSingle(keyType, key),
                             DeserializeSingle(valueType, value));
            }

            return(instance);
        }
Example #15
0
        /// <summary>
        /// Returns the constructors for implementations of a particular interface
        /// type. Constructor info is cached after the initial crawl.
        /// </summary>
        /// <typeparam name="TInterface"></typeparam>
        /// <returns></returns>
        private IEnumerable <ConstructorInfo> GetConstructors <TInterface>()
        {
            if (ConstructorCache.ContainsKey(typeof(TInterface)))
            {
                return(ConstructorCache[typeof(TInterface)]);
            }

            var constructors = new LinkedList <ConstructorInfo>();

            foreach (ConstructorInfo constructor in Assemblies.SelectMany(asm => (
                                                                              from type in asm.GetTypes()
                                                                              where
                                                                              type.IsClass && !type.IsAbstract &&
                                                                              type.GetInterfaces().Contains(typeof(TInterface))
                                                                              select
                                                                              type.GetConstructor(Type.EmptyTypes))))
            {
                constructors.AddLast(constructor);
            }

            ConstructorCache[typeof(TInterface)] = constructors;
            return(constructors);
        }
Example #16
0
 /// <summary>
 /// Constructor for the <c>Instantiator</c> object. This will
 /// create a constructor cache that can be used to cache all of
 /// the constructors instantiated for the required types.
 /// </summary>
 public Instantiator() {
    this.cache = new ConstructorCache();
 }
Example #17
0
 public static bool HasDefaultConstructor(this Type type)
 => ConstructorCache.GetOrAddFor(Ensure.NotNull(type));
Example #18
0
 internal ComponentManager(ConstructorCache <Component> componentCache, IServiceProvider serviceProvider)
 {
     // Set dependencies.
     this.componentCache  = componentCache ?? throw new ArgumentNullException(nameof(componentCache));
     this.serviceProvider = serviceProvider ?? throw new ArgumentNullException(nameof(serviceProvider));
 }
Example #19
0
 /// <summary>
 /// Clears all plugin assemblies and type info.
 /// </summary>
 public void UnInit()
 {
     Assemblies.Clear();
     ConstructorCache.Clear();
 }
Example #20
0
 public static T Create <T>(GameObject obj) where T : GOBase
 {
     return(ConstructorCache <T> .Constructor(obj));
 }