Example #1
0
        public override void Execute(Level level)
        {
            ClientAvatar avatar = level.GetPlayerAvatar();

            foreach (var buildingId in BuildingIds)
            {
                ConstructionItem gameObjectById = (ConstructionItem)level.GameObjectManager.GetGameObjectByID(buildingId);
                int diamondCount = ((BuildingData)gameObjectById.GetConstructionItemData()).BoostCost[gameObjectById.UpgradeLevel];
                if (avatar.HasEnoughDiamonds(diamondCount))
                {
                    gameObjectById.BoostBuilding();
                    avatar.SetDiamonds(avatar.GetDiamonds() - diamondCount);
                }
            }
        }
Example #2
0
        public override void Execute(Level level)
        {
            ClientAvatar ca = level.GetPlayerAvatar();

            foreach (int buildingId in BuildingIds)
            {
                GameObject       go = level.GameObjectManager.GetGameObjectByID(buildingId);
                ConstructionItem b  = (ConstructionItem)go;
                int costs           = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel];
                if (ca.HasEnoughDiamonds(costs))
                {
                    b.BoostBuilding();
                    ca.SetDiamonds(ca.GetDiamonds() - costs);
                }
            }
        }
        internal override void Process()
        {
            ClientAvatar ca = this.Device.Player.Avatar;

            foreach (int buildingId in BuildingIds)
            {
                GameObject       go = this.Device.Player.GameObjectManager.GetGameObjectByID(buildingId);
                ConstructionItem b  = (ConstructionItem)go;
                int costs           = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel];
                if (ca.HasEnoughDiamonds(costs))
                {
                    b.BoostBuilding();
                    ca.m_vCurrentGems = ca.m_vCurrentGems - costs;
                }
            }
        }