internal void Clean() { Data.Clean(); OptimalDps = 0; BlockCount = 0; RootAi = null; Counter.Clear(); RefreshedAis.Clear(); }
internal void Clean() { Data.Clean(); OptimalDps = 0; BlockCount = 0; RootAi = null; LargestAi = null; Counter.Clear(); RefreshedAis.Clear(); PreviousTargets.Clear(); }