Example #1
0
    public void AssembleMap32Tiles()
    {
        map32address = new int[]
        {
            ConstantsReader.GetAddress("map32TilesTL"),
            ConstantsReader.GetAddress("map32TilesTR"),
            ConstantsReader.GetAddress("map32TilesBL"),
            ConstantsReader.GetAddress("map32TilesBR")
        };

        const int dim = 4;

        for (int i = 0; i < 0x33F0; i += 6)
        {
            ushort[,] b = new ushort[dim, dim];
            ushort tl, tr, bl, br;
            for (int k = 0; k < 4; k++)
            {
                tl = generate(i, k, (int)Dimension.map32TilesTL);
                tr = generate(i, k, (int)Dimension.map32TilesTR);
                bl = generate(i, k, (int)Dimension.map32TilesBL);
                br = generate(i, k, (int)Dimension.map32TilesBR);
                tiles32.Add(new Tile32(tl, tr, bl, br));
            }
        }
    }
Example #2
0
    public indoor_blocks() : base(4)
    {
        primaryPointer_location = new int[]
        {
            ConstantsReader.GetAddress("blocks_pointer1"),
            ConstantsReader.GetAddress("blocks_pointer2"),
            ConstantsReader.GetAddress("blocks_pointer3"),
            ConstantsReader.GetAddress("blocks_pointer4")
        };

        //maxBytesPerBlockFor012 = ReadMixedNumbers.readTwoByte(addressOfStorageMaxFor012);
        maxBytesPerBlockFor012 = 0x80;

        dataSize = new int[]
        {
            maxBytesPerBlockFor012,
            maxBytesPerBlockFor012,
            maxBytesPerBlockFor012,
            maxBytesPerBlockFor3
        };

        for (int i = 0; i < numberOfPointers; i++)
        {
            sizeOfBlockData += dataSize[i];
        }
        maxBlockEntries = sizeOfBlockData / bytesPerBlock;
        refreshPointer3Bytes();
    }
Example #3
0
 public void writeOverworldExits(string path)
 {
     if (!Directory.Exists(path + "Overworld"))
     {
         Directory.CreateDirectory(path + "Overworld");
     }
     if (!Directory.Exists(path + "Overworld//Exits"))
     {
         Directory.CreateDirectory(path + "Overworld//Exits");
     }
     for (int i = 0; i < 0x4F; i++)
     {
         short[] e = new short[13];
         e[0]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitRoomId") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitRoomId") + (i * 2)]));
         e[1]  = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWExitMapId") + i]));
         e[2]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitVram") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitVram") + (i * 2)]));
         e[3]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitYScroll") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitYScroll") + (i * 2)]));
         e[4]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitXScroll") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitXScroll") + (i * 2)]));
         e[5]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitYPlayer") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitYPlayer") + (i * 2)]));
         e[6]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitXPlayer") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitXPlayer") + (i * 2)]));
         e[7]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitYCamera") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitYCamera") + (i * 2)]));
         e[8]  = (short)((ROM.DATA[ConstantsReader.GetAddress("OWExitXCamera") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWExitXCamera") + (i * 2)]));
         e[9]  = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWExitUnk1") + i]));
         e[10] = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWExitUnk2") + i]));
         e[11] = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWExitDoorType1") + i]));
         e[12] = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWExitDoorType2") + i]));
         ExitOW eo = (new ExitOW(e[0], (byte)e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8], (byte)e[9], (byte)e[10], (byte)e[11], (byte)e[12]));
         File.WriteAllText(path + "Overworld//Exits//Exit" + i.ToString("D3") + ".json", JsonConvert.SerializeObject(eo));
     }
 }
Example #4
0
    public void addlistBlock(ref byte[] blocksdata, int maxCount)
    {
        int pos1 = (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer1") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer1") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer1")]);

        pos1 = Addresses.snestopc(pos1);
        int pos2 = (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer2") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer2") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer2")]);

        pos2 = Addresses.snestopc(pos2);
        int pos3 = (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer3") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer3") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer3")]);

        pos3 = Addresses.snestopc(pos3);
        int pos4 = (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer4") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer4") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("blocks_pointer4")]);

        pos4 = Addresses.snestopc(pos4);
        for (int i = 0; i < 0x80; i += 1)
        {
            blocksdata[i]        = (ROM.DATA[i + pos1]);
            blocksdata[i + 0x80] = (ROM.DATA[i + pos2]);
            if (i + 0x100 < maxCount)
            {
                blocksdata[i + 0x100] = (ROM.DATA[i + pos3]);
            }
            if (i + 0x180 < maxCount)
            {
                blocksdata[i + 0x180] = (ROM.DATA[i + pos4]);
            }
        }
    }
Example #5
0
    public void addBlocks()
    {
        //288

        int blocksCount = (short)((ROM.DATA[ConstantsReader.GetAddress("blocks_length") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("blocks_length")]);

        byte[] blocksdata = new byte[blocksCount];
        //int blocksCount = (short)((ROM.DATA[ConstantsReader.GetAddress("blocks_length + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("blocks_length]);
        addlistBlock(ref blocksdata, blocksCount);
        for (int i = 0; i < blocksCount; i += 4)
        {
            byte
                b1 = blocksdata[i],
                b2 = blocksdata[i + 1],
                b3 = blocksdata[i + 2],
                b4 = blocksdata[i + 3];

            if (((b2 << 8) + b1) == index)
            {
                if (b3 == 0xFF && b4 == 0xFF)
                {
                    break;
                }
                int address = ((b4 & 0x1F) << 8 | b3) >> 1;
                int px      = address % 64;
                int py      = address >> 6;
                blocks.Add(new Room_Blocks(0x0E00, (byte)(px), (byte)(py), 0, (byte)((b4 & 0x20) >> 5)));
            }
        }
    }
Example #6
0
 public roomHeader()
 {
     primaryPointer = ConstantsReader.GetAddress("room_header_pointer");
     pointer_bank   = ConstantsReader.GetAddress("room_header_pointers_bank");
     roomHeaders    = new i_roomHeader[numberOfHeaders];
     readPointer();
 }
Example #7
0
    public void addPotsItems()
    {
        int item_address_snes = (01 << 16) +
                                (ROM.DATA[ConstantsReader.GetAddress("room_items_pointers") + (index * 2) + 1] << 8) +
                                ROM.DATA[ConstantsReader.GetAddress("room_items_pointers") + (index * 2)];
        int item_address = Addresses.snestopc(item_address_snes);

        while (true)
        {
            byte b1 = ROM.DATA[item_address];
            byte b2 = ROM.DATA[item_address + 1];
            byte b3 = ROM.DATA[item_address + 2];
            //0x20 = bg2

            if (b1 == 0xFF && b2 == 0xFF)
            {
                break;
            }
            int         address = ((b2 & 0x1F) << 8 | b1) >> 1;
            int         px      = address % 64;
            int         py      = address >> 6;
            roomPotSave p       = new roomPotSave(b3, (byte)((px)), (byte)((py)), (b2 & 0x20) == 0x20 ? true : false);
            pot_items.Add(p);


            //bit 7 is set if the object is a special object holes, switches
            //after 0x16 it goes to 0x80

            item_address += 3;
        }
    }
Example #8
0
    public RoomSave(short roomId)
    {
        staircase_rooms = new byte[4];
        staircase_plane = new byte[4];
        blocks          = new List <Room_Blocks>();
        torches         = new List <Room_Torches>();
        doors           = new List <DoorSave>();
        chest_list      = new List <ChestData>();
        tilesObjects    = new List <Room_Object>();
        sprites         = new List <Room_Sprite>();
        pot_items       = new List <roomPotSave>();
        sortSprites     = false;
        index           = roomId;
        this.name       = ROMStructure.roomsNames[index];
        messageid       = (short)((ROM.DATA[ConstantsReader.GetAddress("messages_id_dungeon") + (index * 2) + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("messages_id_dungeon") + (index * 2)]);


        loadHeader();
        loadTilesObjects();
        addSprites();
        addBlocks();
        addTorches();
        addPotsItems();
        isdamagePit();
    }
Example #9
0
 internal indoor_damagepits()
 {
     POINTER_LOCATION          = ConstantsReader.GetAddress("pit_pointer");
     DATALENGTH_VALUE_LOCATION = ConstantsReader.GetAddress("pit_count");
     dataAddress = PointerRead.LongRead_LoHiBank(POINTER_LOCATION);
     maxLength   = Conversion.toUShort(ROM.DATA[DATALENGTH_VALUE_LOCATION + 1], ROM.DATA[DATALENGTH_VALUE_LOCATION + 0]) + embedded2;
     readData();
 }
Example #10
0
        public byte  music;          //1byte //Will need to be renamed and changed to add support to MSU1

        public Entrance(byte entranceId, bool startingEntrance = false)
        {
            room           = (short)((ROM.DATA[(ConstantsReader.GetAddress("entrance_room") + (entranceId * 2)) + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_room") + (entranceId * 2)]);
            yposition      = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_yposition") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_yposition") + (entranceId * 2)]);
            xposition      = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_xposition") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_xposition") + (entranceId * 2)]);
            xscroll        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_xscroll") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_xscroll") + (entranceId * 2)]);
            yscroll        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_yscroll") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_yscroll") + (entranceId * 2)]);
            ycamera        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_camerayposition") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_camerayposition") + (entranceId * 2)]);
            xcamera        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_cameraxposition") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_cameraxposition") + (entranceId * 2)]);
            blockset       = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_blockset") + entranceId)]);
            music          = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_music") + entranceId)]);
            dungeon        = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_dungeon") + entranceId)]);
            floor          = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_floor") + entranceId)]);
            door           = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_door") + entranceId)]);
            ladderbg       = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_ladderbg") + entranceId)]);
            scrolling      = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolling") + entranceId)]);
            scrollquadrant = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrollquadrant") + entranceId)]);
            exit           = (short)(((ROM.DATA[(ConstantsReader.GetAddress("entrance_exit") + (entranceId * 2)) + 1]) << 8) + ROM.DATA[ConstantsReader.GetAddress("entrance_exit") + (entranceId * 2)]);
            scrolledge_HU  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId)]);
            scrolledge_FU  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 1]);
            scrolledge_HD  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 2]);
            scrolledge_FD  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 3]);
            scrolledge_HL  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 4]);
            scrolledge_FL  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 5]);
            scrolledge_HR  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 6]);
            scrolledge_FR  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("entrance_scrolledge") + entranceId) + 7]);

            if (startingEntrance == true)
            {
                room           = (short)((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_room") + ((entranceId) * 2)) + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_room") + ((entranceId) * 2)]);
                yposition      = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_yposition") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_yposition") + ((entranceId) * 2)]);
                xposition      = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_xposition") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_xposition") + ((entranceId) * 2)]);
                xscroll        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_xscroll") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_xscroll") + ((entranceId) * 2)]);
                yscroll        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_yscroll") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_yscroll") + ((entranceId) * 2)]);
                ycamera        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_camerayposition") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_camerayposition") + ((entranceId) * 2)]);
                xcamera        = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_cameraxposition") + ((entranceId) * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_cameraxposition") + ((entranceId) * 2)]);
                blockset       = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_blockset") + entranceId)]);
                music          = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_music") + entranceId)]);
                dungeon        = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_dungeon") + entranceId)]);
                floor          = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_floor") + entranceId)]);
                door           = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_door") + entranceId)]);
                ladderbg       = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_ladderbg") + entranceId)]);
                scrolling      = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolling") + entranceId)]);
                scrollquadrant = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrollquadrant") + entranceId)]);
                exit           = (short)(((ROM.DATA[(ConstantsReader.GetAddress("startingentrance_exit") + (entranceId * 2)) + 1] & 0x01) << 8) + ROM.DATA[ConstantsReader.GetAddress("startingentrance_exit") + (entranceId * 2)]);
                scrolledge_HU  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId)]);
                scrolledge_FU  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 1]);
                scrolledge_HD  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 2]);
                scrolledge_FD  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 3]);
                scrolledge_HL  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 4]);
                scrolledge_FL  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 5]);
                scrolledge_HR  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 6]);
                scrolledge_FR  = (byte)(ROM.DATA[(ConstantsReader.GetAddress("startingentrance_scrolledge") + entranceId) + 7]);
            }
        }
Example #11
0
    public void Save32Tiles()
    {
        int index = 0;
        int c     = tiles32count + 8; //Need to compare US and JP, JP Limit is 33C0, US is 33F0

        for (int i = 0; i < c - 4; i += 6)
        {
            if (i >= 0x33F0)
            {
                Console.WriteLine("Too Many Unique Tiles !");
                break;
            }

            //Top Left
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 0)] = (byte)(t32Unique[index + 0].tile0 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 1)] = (byte)(t32Unique[index + 1].tile0 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 2)] = (byte)(t32Unique[index + 2].tile0 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 3)] = (byte)(t32Unique[index + 3].tile0 & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 4)] = (byte)(((t32Unique[index].tile0 >> 4) & 0xF0) + ((t32Unique[index + 1].tile0 >> 8) & 0x0F));
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTL") + (i + 5)] = (byte)(((t32Unique[index + 2].tile0 >> 4) & 0xF0) + ((t32Unique[index + 3].tile0 >> 8) & 0x0F));

            //Top Right
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i)]     = (byte)(t32Unique[index].tile1 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i + 1)] = (byte)(t32Unique[index + 1].tile1 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i + 2)] = (byte)(t32Unique[index + 2].tile1 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i + 3)] = (byte)(t32Unique[index + 3].tile1 & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i + 4)] = (byte)(((t32Unique[index].tile1 >> 4) & 0xF0) | ((t32Unique[index + 1].tile1 >> 8) & 0x0F));
            ROM.DATA[ConstantsReader.GetAddress("map32TilesTR") + (i + 5)] = (byte)(((t32Unique[index + 2].tile1 >> 4) & 0xF0) | ((t32Unique[index + 3].tile1 >> 8) & 0x0F));

            //Bottom Left
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i)]     = (byte)(t32Unique[index].tile2 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i + 1)] = (byte)(t32Unique[index + 1].tile2 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i + 2)] = (byte)(t32Unique[index + 2].tile2 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i + 3)] = (byte)(t32Unique[index + 3].tile2 & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i + 4)] = (byte)(((t32Unique[index].tile2 >> 4) & 0xF0) | ((t32Unique[index + 1].tile2 >> 8) & 0x0F));
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBL") + (i + 5)] = (byte)(((t32Unique[index + 2].tile2 >> 4) & 0xF0) | ((t32Unique[index + 3].tile2 >> 8) & 0x0F));

            //Bottom Right
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i)]     = (byte)(t32Unique[index].tile3 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i + 1)] = (byte)(t32Unique[index + 1].tile3 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i + 2)] = (byte)(t32Unique[index + 2].tile3 & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i + 3)] = (byte)(t32Unique[index + 3].tile3 & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i + 4)] = (byte)(((t32Unique[index].tile3 >> 4) & 0xF0) | ((t32Unique[index + 1].tile3 >> 8) & 0x0F));
            ROM.DATA[ConstantsReader.GetAddress("map32TilesBR") + (i + 5)] = (byte)(((t32Unique[index + 2].tile3 >> 4) & 0xF0) | ((t32Unique[index + 3].tile3 >> 8) & 0x0F));

            index += 4;
            c     += 2;
        }
    }
Example #12
0
    public void LoadDungeonsRooms()
    {
        int objCount     = 0,
            chestCount   = 0,
            itemCount    = 0,
            blockCount   = 0,
            torchCount   = 0,
            pitsCount    = 0,
            spritesCount = 0,
            roomCount    = 0;

        for (int i = 0; i < 296; i++)
        {
            try
            {
                all_rooms[i]  = new RoomSave((short)i);
                objCount     += all_rooms[i].tilesObjects.Count;
                chestCount   += all_rooms[i].chest_list.Count;
                itemCount    += all_rooms[i].pot_items.Count;
                blockCount   += all_rooms[i].blocks.Count;
                torchCount   += all_rooms[i].torches.Count;
                pitsCount    += all_rooms[i].damagepit ? 1 : 0;
                spritesCount += all_rooms[i].sprites.Count;
                if (all_rooms[i].tilesObjects.Count != 0)
                {
                    roomCount++;
                }
                if (i == 5)
                {
                    Console.WriteLine(all_rooms[i].tilesObjects.Count);
                }
            }
            catch (Exception e)
            {
                WriteLog("Error : " + e.Message.ToString(), Color.Red);
                return;
            }
        }
        LoadedProjectStatistics.blocksRooms        = blockCount;
        LoadedProjectStatistics.chestsRooms        = chestCount;
        LoadedProjectStatistics.chestsRoomsLength  = ((ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer")])) / 3;
        LoadedProjectStatistics.blocksRoomsLength  = ((short)((ROM.DATA[ConstantsReader.GetAddress("blocks_length") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("blocks_length")])) / 4;
        LoadedProjectStatistics.torchesRoomsLength = 86;//(ROM.DATA[ConstantsReader.GetAddress("torches_length_pointer + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("torches_length_pointer];
        LoadedProjectStatistics.entrancesRooms     = 132;
        LoadedProjectStatistics.itemsRooms         = itemCount;
        LoadedProjectStatistics.pitsRooms          = pitsCount;
        LoadedProjectStatistics.pitsRoomsLength    = (ROM.DATA[ConstantsReader.GetAddress("pit_count")] / 2);
        LoadedProjectStatistics.torchesRooms       = torchCount;
        LoadedProjectStatistics.usedRooms          = roomCount;
        LoadedProjectStatistics.spritesRooms       = spritesCount;
        LoadedProjectStatistics.objectsRooms       = objCount;
        WriteLog("All dungeon rooms data loaded properly : ", Color.Green);
    }
Example #13
0
    public void savemapstorom()
    {
        int pos = 0x1A0000;

        for (int i = 0; i < 160; i++)
        {
            int npos = 0;
            byte[]
            singlemap1 = new byte[256],
            singlemap2 = new byte[256];
            for (int y = 0; y < 16; y++)
            {
                for (int x = 0; x < 16; x++)
                {
                    singlemap1[npos] = (byte)(t32[npos + (i * 256)] & 0xFF);
                    singlemap2[npos] = (byte)((t32[npos + (i * 256)] >> 8) & 0xFF);
                    npos++;
                }
            }

            int snesPos = Addresses.pctosnes(pos);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersHigh")) + 0 + (int)(3 * i)] = (byte)(snesPos & 0xFF);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersHigh")) + 1 + (int)(3 * i)] = (byte)((snesPos >> 8) & 0xFF);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersHigh")) + 2 + (int)(3 * i)] = (byte)((snesPos >> 16) & 0xFF);

            ROM.DATA[pos]     = 0xE0;
            ROM.DATA[pos + 1] = 0xFF;
            pos += 2;
            for (int j = 0; j < 256; j++)
            {
                ROM.DATA[pos] = singlemap2[j];
                pos          += 1;
            }
            ROM.DATA[pos] = 0xFF;
            pos          += 1;
            snesPos       = Addresses.pctosnes(pos);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersLow")) + 0 + (int)(3 * i)] = (byte)((snesPos >> 00) & 0xFF);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersLow")) + 1 + (int)(3 * i)] = (byte)((snesPos >> 08) & 0xFF);
            ROM.DATA[(ConstantsReader.GetAddress("compressedAllMap32PointersLow")) + 2 + (int)(3 * i)] = (byte)((snesPos >> 16) & 0xFF);

            ROM.DATA[pos]     = 0xE0;
            ROM.DATA[pos + 1] = 0xFF;
            pos += 2;
            for (int j = 0; j < 256; j++)
            {
                ROM.DATA[pos] = singlemap1[j];
                pos          += 1;
            }
            ROM.DATA[pos] = 0xFF;
            pos          += 1;
        }
        Save32Tiles();
    }
Example #14
0
    public void addTorches()
    {
        int bytes_count = (ROM.DATA[ConstantsReader.GetAddress("torches_length_pointer") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("torches_length_pointer")];

        for (int i = 0; i < bytes_count; i += 2)
        {
            byte b1 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i];
            byte b2 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i + 1];
            if (b1 == 0xFF && b2 == 0xFF)
            {
                continue;
            }
            if (((b2 << 8) + b1) == index) // if roomindex = indexread
            {
                i += 2;
                while (true)
                {
                    b1 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i];
                    b2 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i + 1];

                    if (b1 == 0xFF && b2 == 0xFF)
                    {
                        break;
                    }
                    int address = ((b2 & 0x1F) << 8 | b1) >> 1;
                    int px      = address % 64;
                    int py      = address >> 6;


                    torches.Add(new Room_Torches(0x150, (byte)px, (byte)py, 0, (byte)((b2 & 0x20) >> 5)));
                    //tilesObjects[tilesObjects.Count - 1].is_torch = true;
                    i += 2;
                }
            }
            else
            {
                while (true)
                {
                    b1 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i];
                    b2 = ROM.DATA[ConstantsReader.GetAddress("torch_data") + i + 1];
                    if (b1 == 0xFF && b2 == 0xFF)
                    {
                        break;
                    }
                    i += 2;
                }
            }
        }
    }
Example #15
0
    public void addSprites()
    {
        int spritePointer = (04 << 16) + (ROM.DATA[ConstantsReader.GetAddress("rooms_sprite_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("rooms_sprite_pointer")]);
        //09 bank ? Need to check if HM change that
        int sprite_address_snes = (09 << 16) +
                                  (ROM.DATA[spritePointer + (index * 2) + 1] << 8) +
                                  ROM.DATA[spritePointer + (index * 2)];
        int sprite_address = Addresses.snestopc(sprite_address_snes);

        sortSprites     = ROM.DATA[sprite_address] == 1 ? true : false;
        sprite_address += 1;
        while (true)
        {
            byte
                b1 = ROM.DATA[sprite_address],
                b2 = ROM.DATA[sprite_address + 1],
                b3 = ROM.DATA[sprite_address + 2];

            if (b1 == 0xFF)
            {
                break;
            }
            Room_Sprite s = new Room_Sprite(b3, (byte)(b2 & 0x1F), (byte)(b1 & 0x1F), Sprites_Names.name[b3], (byte)((b2 & 0xE0) >> 5), (byte)((b1 & 0x60) >> 5), (byte)((b1 & 0x80) >> 7), 0);
            sprites.Add(s);

            if (sprites.Count > 1)
            {
                Room_Sprite spr        = sprites[sprites.Count - 1];
                Room_Sprite prevSprite = sprites[sprites.Count - 2];
                if (spr.id == 0xE4 && spr.x == 0x00 && spr.y == 0x1E && spr.layer == 1 && ((spr.subtype << 3) + spr.overlord) == 0x18)
                {
                    if (prevSprite != null)
                    {
                        prevSprite.keyDrop = 1;
                        sprites.RemoveAt(sprites.Count - 1);
                    }
                }
                if (spr.id == 0xE4 && spr.x == 0x00 && spr.y == 0x1D && spr.layer == 1 && ((spr.subtype << 3) + spr.overlord) == 0x18)
                {
                    if (prevSprite != null)
                    {
                        prevSprite.keyDrop = 2;
                        sprites.RemoveAt(sprites.Count - 1);
                    }
                }
            }
            sprite_address += 3;
        }
    }
Example #16
0
    public void isdamagePit()
    {
        int pitCount   = (ROM.DATA[ConstantsReader.GetAddress("pit_count")] / 2);
        int pitPointer = (ROM.DATA[ConstantsReader.GetAddress("pit_pointer") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("pit_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("pit_pointer")]);

        pitPointer = Addresses.snestopc(pitPointer);
        for (int i = 0; i < pitCount; i++)
        {
            if (((ROM.DATA[pitPointer + 1 + (i * 2)] << 8) + (ROM.DATA[pitPointer + (i * 2)])) == index)
            {
                damagepit = true;
                return;
            }
        }
    }
Example #17
0
    public void writeOverworldSpriteset(string path)
    {
        if (!Directory.Exists(path + "Overworld"))
        {
            Directory.CreateDirectory(path + "Overworld");
        }

        const int dim = 143 * 4;

        byte[] owblocksetgroups = new byte[dim];
        for (int i = 0; i < dim; i++)
        {
            owblocksetgroups[i] = ROM.DATA[ConstantsReader.GetAddress("sprite_blockset_pointer") + i];
        }
        File.WriteAllText(path + "Overworld//SpritesetGroups.json", JsonConvert.SerializeObject(owblocksetgroups));
    }
Example #18
0
    public void LoadOverworldEntrances()
    {
        for (int i = 0; i < 129; i++)
        {
            all_entrancesOW[i] = JsonConvert.DeserializeObject <EntranceOW>(File.ReadAllText("ProjectDirectory//Overworld//Entrances//Entrance" + i.ToString("D3") + ".json"));

            ROM.DATA[ConstantsReader.GetAddress("OWEntranceMap") + (i * 2) + 1] = (byte)((all_entrancesOW[i].mapId >> 8) & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("OWEntranceMap") + (i * 2)]     = (byte)((all_entrancesOW[i].mapId) & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("OWEntrancePos") + (i * 2) + 1] = (byte)((all_entrancesOW[i].mapPos >> 8) & 0xFF);
            ROM.DATA[ConstantsReader.GetAddress("OWEntrancePos") + (i * 2)]     = (byte)((all_entrancesOW[i].mapPos) & 0xFF);

            ROM.DATA[ConstantsReader.GetAddress("OWEntranceEntranceId") + i] = (byte)((all_entrancesOW[i].entranceId) & 0xFF);
        }
        WriteLog("Overworld Entrances data loaded properly", Color.Green);
    }
Example #19
0
 public void writeOverworldEntrances(string path)
 {
     if (!Directory.Exists(path + "Overworld"))
     {
         Directory.CreateDirectory(path + "Overworld");
     }
     if (!Directory.Exists(path + "Overworld//Entrances"))
     {
         Directory.CreateDirectory(path + "Overworld//Entrances");
     }
     for (int i = 0; i < 129; i++)
     {
         short      mapId      = (short)((ROM.DATA[ConstantsReader.GetAddress("OWEntranceMap") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWEntranceMap") + (i * 2)]));
         short      mapPos     = (short)((ROM.DATA[ConstantsReader.GetAddress("OWEntrancePos") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("OWEntrancePos") + (i * 2)]));
         byte       entranceId = (byte)((ROM.DATA[ConstantsReader.GetAddress("OWEntranceEntranceId") + i]));
         EntranceOW eo         = new EntranceOW(mapId, mapPos, entranceId);
         File.WriteAllText(path + "Overworld//Entrances//Entrance" + i.ToString("D3") + ".json", JsonConvert.SerializeObject(eo));
     }
 }
Example #20
0
    /// <summary>
    /// Initilializes a new instance of indoor_sprites
    /// </summary>
    internal indoor_sprites()
    {
        primaryPointer = ConstantsReader.GetAddress("rooms_sprite_pointer");

        switch (RegionId.myRegion)
        {
        case (int)RegionId.Region.Japan:
        case (int)RegionId.Region.USA:
            codePointer = 0x4C296;
            break;

        case (int)RegionId.Region.German:
            codePointer = 0x4C2BE;
            break;

        default:
            throw new NotImplementedException();
        }

        updatePointers();
    }
Example #21
0
    public void loadHeader()
    {
        //address of the room header
        int headerPointer = (ROM.DATA[ConstantsReader.GetAddress("room_header_pointer") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("room_header_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("room_header_pointer")]);

        headerPointer = Addresses.snestopc(headerPointer);
        int address = (ROM.DATA[ConstantsReader.GetAddress("room_header_pointers_bank")] << 16) +
                      (ROM.DATA[(headerPointer + 1) + (index * 2)] << 8) +
                      ROM.DATA[(headerPointer) + (index * 2)];

        header_location = Addresses.snestopc(address);

        bg2       = (byte)((ROM.DATA[header_location] >> 5) & 0x07);
        collision = (byte)((ROM.DATA[header_location] >> 2) & 0x07);
        light     = (((ROM.DATA[header_location]) & 0x01) == 1 ? true : false);

        if (light)
        {
            bg2 = 00;
        }

        palette   = (byte)((ROM.DATA[header_location + 1] & 0x3F));
        blockset  = (byte)((ROM.DATA[header_location + 2]));
        spriteset = (byte)((ROM.DATA[header_location + 3]));
        effect    = (byte)((ROM.DATA[header_location + 4]));
        tag1      = (byte)((ROM.DATA[header_location + 5]));
        tag2      = (byte)((ROM.DATA[header_location + 6]));

        holewarp_plane     = (byte)((ROM.DATA[header_location + 7]) & 0x03);
        staircase_plane[0] = (byte)((ROM.DATA[header_location + 7] >> 2) & 0x03);
        staircase_plane[1] = (byte)((ROM.DATA[header_location + 7] >> 4) & 0x03);
        staircase_plane[2] = (byte)((ROM.DATA[header_location + 7] >> 6) & 0x03);
        staircase_plane[3] = (byte)((ROM.DATA[header_location + 8]) & 0x03);

        holewarp           = (byte)((ROM.DATA[header_location + 9]));
        staircase_rooms[0] = (byte)((ROM.DATA[header_location + 10]));
        staircase_rooms[1] = (byte)((ROM.DATA[header_location + 11]));
        staircase_rooms[2] = (byte)((ROM.DATA[header_location + 12]));
        staircase_rooms[3] = (byte)((ROM.DATA[header_location + 13]));
    }
Example #22
0
    public void loadChests(ref List <ChestData> chests_in_room)
    {
        int cpos = (ROM.DATA[ConstantsReader.GetAddress("chests_data_pointer1") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("chests_data_pointer1") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("chests_data_pointer1")]);

        cpos = Addresses.snestopc(cpos);
        int clength = (ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer")]);

        for (int i = 0; i < (clength); i++)
        {
            if ((((ROM.DATA[cpos + (i * 3) + 1] << 8) + (ROM.DATA[cpos + (i * 3)])) & 0x7FFF) == index)
            {
                //there's a chest in that room !
                bool big = false;
                if ((((ROM.DATA[cpos + (i * 3) + 1] << 8) + (ROM.DATA[cpos + (i * 3)])) & 0x8000) == 0x8000) //?????
                {
                    big = true;
                }
                chests_in_room.Add(new ChestData(ROM.DATA[cpos + (i * 3) + 2], big));
                //
            }
        }
    }
Example #23
0
    public indoor_chests() : base(3)
    {
        primaryPointer_location = new int[]
        {
            ConstantsReader.GetAddress("chests_data_pointer1"),
            ConstantsReader.GetAddress("chests_data_pointer2"),
            ConstantsReader.GetAddress("chests_data_pointer3"),
        };

        addressOfTotalMax = ConstantsReader.GetAddress("chests_length_pointer");

        byte[] b = ROM.Read(addressOfTotalMax, 2);
        totalMax = Conversion.toUShort(b[1], b[0]);

        if (totalMax % numberOfPointers != 0)
        {
            throw new Exception();
        }

        refreshPointer3Bytes();
        readAllChests();
    }
Example #24
0
    public void DecompressAllMapTiles()
    {
        //locat functions
        int genPointer(int address, int i) => PointerRead.LongRead_LoHiBank(address + i * 3);

        byte[] Decomp(int pointer, ref int compressedSize)
        => Decompress.ALTTPDecompressOverworld(ROM.DATA, pointer, 1000, ref compressedSize);

        int npos = 0;

        for (int i = 0; i < 160; i++)
        {
            int p1 = genPointer(ConstantsReader.GetAddress("compressedAllMap32PointersHigh"), i),
                p2 = genPointer(ConstantsReader.GetAddress("compressedAllMap32PointersLow"), i);

            int ttpos = 0, compressedSize1 = 0, compressedSize2 = 0;

            byte[]
            bytes = Decomp(p2, ref compressedSize1),
            bytes2 = Decomp(p1, ref compressedSize2);

            for (int y = 0; y < 16; y++)
            {
                for (int x = 0, tpos; x < 16; x++, npos++, ttpos++)
                {
                    tpos = (ushort)((bytes2[ttpos] << 8) + bytes[ttpos]);
                    if (tpos < tiles32.Count)
                    {
                        map16tiles[npos] = new Tile32(tiles32[tpos].tile0, tiles32[tpos].tile1, tiles32[tpos].tile2, tiles32[tpos].tile3);
                    }
                    else
                    {
                        Console.WriteLine("Found 0,0,0,0");
                        map16tiles[npos] = new Tile32(0, 0, 0, 0);
                    }
                }
            }
        }
    }
Example #25
0
 public void AssembleMap16Tiles(bool fromJson = false)
 {
     if (!fromJson)
     {
         int tpos = ConstantsReader.GetAddress("map16Tiles");
         for (int i = 0; i < 3760; i += 1)
         {
             Tile8 t0 = new Tile8(BitConverter.ToInt16(ROM.DATA, (tpos)));
             tpos += 2;
             Tile8 t1 = new Tile8(BitConverter.ToInt16(ROM.DATA, (tpos)));
             tpos += 2;
             Tile8 t2 = new Tile8(BitConverter.ToInt16(ROM.DATA, (tpos)));
             tpos += 2;
             Tile8 t3 = new Tile8(BitConverter.ToInt16(ROM.DATA, (tpos)));
             tpos += 2;
             tiles16.Add(new Tile16(t0, t1, t2, t3));
         }
     }
     else
     {
         tiles16 = JsonConvert.DeserializeObject <Tile16[]>(File.ReadAllText("ProjectDirectory//Overworld//Tiles16.json")).ToList();
     }
 }
Example #26
0
    public static byte[] DecompressTiles() //to gfx.bin
    {
        int gfxPointer1 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_1_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_1_pointer")])),
            gfxPointer2 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_2_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_2_pointer")])),
            gfxPointer3 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_3_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_3_pointer")]));

        byte[]
        buffer = new byte[0x6F800],    // (185)
        bufferBlock;

        int bufferPos = 0;

        for (int i = 0; i < 96; i++)
        {
            byte[] b    = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 };
            int    addr = BitConverter.ToInt32(b, 0);
            addresses[i] = Addresses.snestopc(addr);
            //Console.WriteLine(Addresses.snestopc(addr).ToString("X6"));
            byte[] tbufferBlock = Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]);
            bufferBlock = tbufferBlock;
            if (tbufferBlock.Length != 0x600)
            {
                bpp[i]      = 2;
                bufferBlock = new byte[0x600];
                for (int j = 0; j < 0x600; j++)
                {
                    bufferBlock[j] = tbufferBlock[j];
                }
            }
            else
            {
                bpp[i] = 3;
            }
            //bufferBlock = Decompress(Addresses.snestopc(addr), ROM.DATA);
            for (int j = 0; j < bufferBlock.Length; j++)
            {
                buffer[bufferPos] = bufferBlock[j];
                bufferPos++;
            }
        }

        for (int i = 96; i < 223; i++)
        {
            bpp[i] = 3;
            if (i < 115 || i > 126) //not compressed
            {
                byte[] b    = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 };
                int    addr = BitConverter.ToInt32(b, 0);
                addresses[i] = Addresses.snestopc(addr);
                byte[] tbufferBlock = Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]);
                bufferBlock = tbufferBlock;
                if (tbufferBlock.Length != 0x600)
                {
                    bpp[i]      = 2;
                    bufferBlock = new byte[0xC00];
                    //Console.WriteLine(tbufferBlock.Length);
                    for (int j = 0; j < tbufferBlock.Length; j++)
                    {
                        bufferBlock[j] = tbufferBlock[j];
                    }
                    //Console.WriteLine("Buffer Size :" + tbufferBlock.Length.ToString("X4"));
                }

                for (int j = 0; j < bufferBlock.Length; j++)
                {
                    buffer[bufferPos] = bufferBlock[j];
                    bufferPos++;
                }
            }
            else
            {
                byte[] b    = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 };
                int    addr = BitConverter.ToInt32(b, 0);
                addr   = Addresses.snestopc(addr);
                bpp[i] = 3;
                for (int j = 0; j < 0x600; j++)
                {
                    buffer[bufferPos] = ROM.DATA[addr + j];
                    bufferPos++;
                }
            }
        }

        /*FileStream fs = new FileStream("testgfx.gfx", FileMode.OpenOrCreate, FileAccess.Write);
         * fs.Write(buffer.ToArray(), 0, buffer.Length);
         * fs.Close();*/
        return(buffer);
    }
Example #27
0
 public OverworldConfig()
 {
     hardCodedDWGrass = GFX.getColor((short)((ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassDW") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassDW")]));
     hardCodedLWGrass = GFX.getColor((short)((ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassLW") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassLW")]));
     hardCodedDMGrass = GFX.getColor((short)((ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassSpecial") + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("hardcodedGrassSpecial")]));
 }
Example #28
0
    public MapSave(short id, Overworld overworld)
    {
        tiles               = new ushort[32, 32];
        largeMap            = false;
        this.index          = id;
        this.palette        = (byte)(ROM.DATA[ConstantsReader.GetAddress("overworldMapPalette") + index] << 2);
        this.blockset       = ROM.DATA[ConstantsReader.GetAddress("mapGfx") + index];
        this.sprite_palette = (byte)(ROM.DATA[ConstantsReader.GetAddress("overworldSpritePalette") + index]);
        this.msgid          = (short)((ROM.DATA[(ConstantsReader.GetAddress("overworldMessages") + index * 2) + 1] << 8) + ROM.DATA[(ConstantsReader.GetAddress("overworldMessages") + index * 2)]);
        if (index != 0x80)
        {
            if (index <= 150)
            {
                if (ROM.DATA[ConstantsReader.GetAddress("overworldMapSize") + (index & 0x3F)] != 0)
                {
                    largeMap = true;
                }
            }
        }

        this.spriteset = ROM.DATA[ConstantsReader.GetAddress("overworldSpriteset") + index];
        this.name      = ROMStructure.mapsNames[index];

        sprites = new List <Room_Sprite>();
        int address = 0;

        if (index < 0x40)
        {
            address = ConstantsReader.GetAddress("overworldSpritesLW");
        }
        else
        {
            address = ConstantsReader.GetAddress("overworldSpritesDW");
        }
        //09 bank ? Need to check if HM change that
        int sprite_address_snes = (09 << 16) +
                                  (ROM.DATA[address + (index * 2) + 1] << 8) +
                                  ROM.DATA[address + (index * 2)];
        int sprite_address = Addresses.snestopc(sprite_address_snes);

        while (true)
        {
            byte b1 = ROM.DATA[sprite_address];
            byte b2 = ROM.DATA[sprite_address + 1];
            byte b3 = ROM.DATA[sprite_address + 2];

            if (b1 == 0xFF)
            {
                break;
            }

            sprites.Add(new Room_Sprite(b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), Sprites_Names.name[b3], 0, 0, 0, 0));
            sprite_address += 3;
        }


        items = new List <roomPotSave>();

        int addr = (ConstantsReader.GetAddress("overworldItemsBank") << 16) +
                   (ROM.DATA[ConstantsReader.GetAddress("overworldItemsPointers") + (index * 2) + 1] << 8) +
                   (ROM.DATA[ConstantsReader.GetAddress("overworldItemsPointers") + (index * 2)]);

        addr = Addresses.snestopc(addr);

        while (true)
        {
            byte b1 = ROM.DATA[addr];
            byte b2 = ROM.DATA[addr + 1];
            byte b3 = ROM.DATA[addr + 2];
            if (b1 == 0xFF && b2 == 0xFF)
            {
                break;
            }

            int p = (((b2 & 0x1F) << 8) + b1) >> 1;

            int x = p % 64;
            int y = p >> 6;

            items.Add(new roomPotSave(b3, (byte)x, (byte)y, false));
            addr += 3;
        }


        int t = index * 256;

        for (int y = 0; y < 16; y++)
        {
            for (int x = 0; x < 16; x++)
            {
                tiles[(x * 2), (y * 2)]         = overworld.map16tiles[t].tile0;
                tiles[(x * 2) + 1, (y * 2)]     = overworld.map16tiles[t].tile1;
                tiles[(x * 2), (y * 2) + 1]     = overworld.map16tiles[t].tile2;
                tiles[(x * 2) + 1, (y * 2) + 1] = overworld.map16tiles[t].tile3;
                t++;
            }
        }
    }
Example #29
0
    public void loadTilesObjects(bool floor = true)
    {
        //adddress of the room objects
        int objectPointer = (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer")]);

        objectPointer = Addresses.snestopc(objectPointer);
        int room_address = objectPointer + (index * 3);
        int tile_address = (ROM.DATA[room_address + 2] << 16) +
                           (ROM.DATA[room_address + 1] << 8) +
                           ROM.DATA[room_address];

        int objects_location = Addresses.snestopc(tile_address);

        if (floor)
        {
            floor1 = (byte)(ROM.DATA[objects_location] & 0x0F);
            floor2 = (byte)((ROM.DATA[objects_location] >> 4) & 0x0F);
        }
        layout = (byte)((ROM.DATA[objects_location + 1] >> 2) & 0x07);

        List <ChestData> chests_in_room = new List <ChestData>();

        loadChests(ref chests_in_room);

        int   pos     = objects_location + 2;
        byte  b1      = 0;
        byte  b2      = 0;
        byte  b3      = 0;
        byte  posX    = 0;
        byte  posY    = 0;
        byte  sizeX   = 0;
        byte  sizeY   = 0;
        byte  sizeXY  = 0;
        short oid     = 0;
        int   layer   = 0;
        bool  door    = false;
        bool  endRead = false;

        while (endRead == false)
        {
            b1 = ROM.DATA[pos];
            b2 = ROM.DATA[pos + 1];
            if (b1 == 0xFF && b2 == 0xFF)
            {
                pos += 2; //we jump to layer2
                layer++;
                door = false;
                if (layer == 3)
                {
                    endRead = true;
                    break;
                }
                continue;
            }

            if (b1 == 0xF0 && b2 == 0xFF)
            {
                pos += 2; //we jump to layer2
                door = true;
                continue;
            }
            b3 = ROM.DATA[pos + 2];
            if (door)
            {
                pos += 2;
            }
            else
            {
                pos += 3;
            }

            if (door == false)
            {
                if (b3 >= 0xF8)
                {
                    oid    = (short)((b3 << 4) | 0x80 + (((b2 & 0x03) << 2) + ((b1 & 0x03))));
                    posX   = (byte)((b1 & 0xFC) >> 2);
                    posY   = (byte)((b2 & 0xFC) >> 2);
                    sizeXY = (byte)((((b1 & 0x03) << 2) + (b2 & 0x03)));
                }
                else //subtype1
                {
                    oid    = b3;
                    posX   = (byte)((b1 & 0xFC) >> 2);
                    posY   = (byte)((b2 & 0xFC) >> 2);
                    sizeX  = (byte)((b1 & 0x03));
                    sizeY  = (byte)((b2 & 0x03));
                    sizeXY = (byte)(((sizeX << 2) + sizeY));
                }
                if (b1 >= 0xFC) //subtype2 (not scalable? )
                {
                    oid    = (short)((b3 & 0x3F) + 0x100);
                    posX   = (byte)(((b2 & 0xF0) >> 4) + ((b1 & 0x3) << 4));
                    posY   = (byte)(((b2 & 0x0F) << 2) + ((b3 & 0xC0) >> 6));
                    sizeXY = 0;
                }

                tilesObjects.Add(new Room_Object(oid, posX, posY, sizeXY, (byte)layer));

                //IF Object is a chest loaded and there's object in the list chest
                if (oid == 0xF99)
                {
                    if (chests_in_room.Count > 0)
                    {
                        chest_list.Add(new ChestData(chests_in_room[0].itemIn, false));
                        chests_in_room.RemoveAt(0);
                    }
                }
                else if (oid == 0xFB1)
                {
                    if (chests_in_room.Count > 0)
                    {
                        chest_list.Add(new ChestData(chests_in_room[0].itemIn, true));
                        chests_in_room.RemoveAt(0);
                    }
                }
            }
            else
            {
                doors.Add(new DoorSave((short)((b2 << 8) + b1)));
                continue;
            }
        }
    }