public void SetTile(Constants.TileType type, Constants.TileType toptype, int x, int y) { if (type == Constants.TileType.NONE) { return; } base_tilemap_.SetTile(new Vector3Int(x, y, 0), GeneralFunctions.GetTileBase(Constants.GetSpriteFromType(type))); if (toptype != Constants.TileType.NONE) { entity_tilemap_.SetTile(new Vector3Int(x, y, 0), GeneralFunctions.GetTileBase(Constants.GetSpriteFromType(toptype))); } }
public void Init(Constants.TileType type, Constants.TileType toptype) { tile_type_ = type; top_tile_type_ = toptype; }